
Phoenix Down is hosted by Drew Leachman and Matt Quinn. Each segment focuses on an older game the duo decides upon with another member of the ZTGD crew or special guest. They play through and discuss the mechanics and how well it holds up today. It is the ultimate in backlog elimination.
A break in the action to discuss upcoming games to cover as well as dislikes in gaming.
Hosts:
Drew Leachman
Matt Quinn
The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

A remaster of Bethesda Game Studios' 2008 action role-playing game, Fallout 3, is planned for release at some point in the future.
Would be nice if they had New Vegas ready as well, especially because of the show.
Hopefully this doesn't have the same performance issues as Oblivion Remastered.
Throw in all the DLC as well, like Oblivion and I'll definitely bite. I recall having one trophy left to unlock on the PS3 version with 100+ hours in my save. When my save file got corrupted, lol. Very sad day.
To be fair though, Bethesda was trash at Playstation ports anyway.
Oh oh oh I can do this too. GTA 7 will be made at some point in the future. Fallout 5 will enter development in the future too
Everyone there should know most gamers want New Vegas and Morrowind more than anything.