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Oddworld Developer On Microsoft's Xbox One Cloud: Industry Needs Risk Takers, Tech Has A Big Future

"Anyone taking chances I hope they have success. The industry always needs those risk takers," says Lorne Lanning.

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gamingbolt.com
FlexLuger3880d ago

I hope so too. Once crackdown has proven this stuff to work in the wild, it will change how XB1 exclusives are made. We may see the odd third party use it. I especially would like to see DICE use it in the next battlefield game, in the same way crackdown uses it. That would be EPIC!

gameseveryday3880d ago

I really hope this tech is shared with third party developers as well. Really, could change X1 games and perhaps the future of Xbox console gaming. They need more games though and they need to show more so that whatever confusion is there is wiped out :)

Mikefizzled3880d ago

I'm sure Microsoft would greet 3rd parties with open arms if they wanted to use the tech. Problem is 3rd parties already get flack for multiplatforms not using the PS4's full capabilities.

TheCommentator3880d ago

MP enhancement is a no brainer. I'd like to see cloud scaling though, where offloading appropriate tasks to the cloud allows for the XB1 itself to dedicate more resources to post-processing like AA and resolution.

Lol @ Mike, you fizzled alright!

user99502793880d ago (Edited 3880d ago )

I expect it wont need to be shared. Once its demonstrated to work and 3rd party publishers see the advantages. I imagine big players like Activision and EA will begin to establish their own cloud infrastructure tailored for the job. They already host their own dedicated servers, this is the next logical step.

Of course, Microsoft is ahead of the game for obvious reasons. They have the advantage of piggybacking off existing infrastructure, and billions upon billions of dollars never hurts.

NukaCola3880d ago

Can a smart person explain why the cloud is needed and these environment physics can't just work on the console itself?

donthate3880d ago

@martinstrings:

MS doesn't just have funds and infrastructure, but also expertise. Their software engineers are among the top in the world, and it shows with how they engineered the Xbox One.

How they are able to re-invent the dashboard repeatedly, release monthly feature updates and introduce BC. They pioneered Xbox Live, and even to this day is the leader in online gaming space for consoles.

Again they are pushing with Xbox LIve Cloud Compute, so it will take a while for third parties to catch up!

Remember how long it took Sony just to get PSN close to Xbox Live? Until this day, PSN isn't even at parity with Xbox Live and it has been almost a decade.

APexGamer453880d ago

lol @donthate

It is not secret sauce like you are hoping.

This cloud tech on Crackdown isnt even MS tech.

It is third party engine available to anyone with a server.

Also, Sony has already worked on this years ago.
http://www.gamespot.com/vid...

It actually works at bigger world.

gangsta_red3880d ago

@Apex

I see a lot of that destruction disappearing which isn't the case with Crackdown 3 as stated in their last demo.

I see only half of a building being smashed instead of the every brick, pipe and wood beam as the last demo of Crackdown 3 demonstrated.

I don't see any large cities or large building falling down and causing mass destruction on the environment around it as the last demo of Crackdown 3 showed.

Are you sure that was the right link?

"Also, Sony has already worked on this years ago."

Lmao...of course they did.

APexGamer453880d ago (Edited 3880d ago )

@gangsta_red

-Individual bricks do break down. Actually what they use is "voxel" meaning they break down even smaller unit than each bricks.

-It is true that destruction debris do not stay in ground. But it has WORLD destruction. World>Small City. Duration destruction: years > 20 min. Number of players: few 100Ks > dozen.

-Another benefit of that engine was that you can actually change the landscape around you. Meaning you can dig a tunnel or level a mountain into flat plain. Something Crackdown cant do.

So there was trade off between huge and massive world vs small short session. Keep in mind this is MMO.

Both games have its trade off between scale and size.

Point is that they are both server physics game and there aint no secret sauces.

dcbronco3880d ago

Martin I hate to tell you but neither Activision or EA or even Sony is going to spend the 10+ billion Microsoft spent on cloud infrastructure. Microsoft has the advantage of having over 10 billion annually in cloud revenue that has nothing to do with gaming. Blu-ray and the Cell cost Sony 1.5 billion and they had major plans for those things outside of gaming. Sony would be the only one of the three that might be able to justify the expense but they still can't afford the expense. Borrowing that type of money isn't going to happen with their current financial situation. PS4 is selling like crazy, but they need more to get lenders to jump on board with that.

UncleJerry3880d ago

@Rashid, hopefully Crackdown will be the first of many titles that proves this can work. I am optimistic and hopeful, but I understand some peoples concerns. I can't wait for this to be out there already and hopefully confirm what we are all hoping.

APexGamer453879d ago

@DCBronco except you do not need billions to run this and MS didnt spend billions for Xlive. LOl.

Come on man. You think MS was like "we gotta make cloud gaming. lets build cloud for this"

Lol. Dude if you look at their SEC filing they state clouds are for MS office products. You are just running Xlive games on MS Office product servers.

+ Show (8) more repliesLast reply 3879d ago
DragonbornZ3880d ago (Edited 3880d ago )

Dunno if they would with it being multiplatform, but I agree it'd be incredible! Imagine what they could do with levolution.
And ramped up Bad Company 2 style destruction??
http://i.imgur.com/nWaVbdQ....

oSHINSAo3880d ago

Imagine an Assasins Creed using Cloud to work with civilians?? this way we could see tons of people out on the streets

XtraTrstrL3880d ago

They'd be able to have more variety of unique animations too, and less scattered copies of NPCs.

GUTZnPAPERCUTZ3880d ago

I can see it now, Battlefield: Bad Company 3 with Cloud Based Destruction... O.O

Zero1093880d ago (Edited 3880d ago )

I'm positive it's going to work. MS wouldn't spend millions of dollars on servers and cloud computing if it wouldn't work.

And it's already been explained several times. The clouds servers will off load work that your X1 would usually do. The crackdown vid explained it. It was explained before that but since MS is so evil and "secret sauce" people decide not to even think about it

MRMagoo1233880d ago

They didn't spend all that money to run more destruction on xbone games lmao. It's part of a much bigger business and way more than xbone.

MRoONEPINCHx3880d ago

Battlefield with dx12 and cloud compute would be EPIC !! if this sort of tech is taken on things could be very interesting for X1 games. more third parties should be taking advantage. there are still some games that still don't even use dedicated servers for multiplayer. its a joke !

+ Show (3) more repliesLast reply 3879d ago
Gazondaily3880d ago

Heck yeah. Forget what the haters say, we will see soon see the power of the cloud! Wooo! (maybe)

Christopher3880d ago

Has potential, definitely.

As to the article, though, I feel that the industry "selectively" praises risk takers a lot of the time. It's typically heaped upon an external addition to what we have rather than given to those who try to step outside the norm and change what we know to move forward with a new base concept. Kinect, VR, Cloud computing, risk takers. Game that moves away from CoD-fied gaming, new hardware that requires new levels of programming, or just a better alternative to what the mass market is told to like rarely get that praise.

We do need more risk takers, but we also need people who support those risk takers, even if it opposes what a company has built themselves around. Electric car innovators were risk takers in the 70s, but because of big business, they didn't truly see any potential until the 2000s.

Kavorklestein3880d ago ShowReplies(1)
DragonbornZ3880d ago

And I can't thank em enough for taking this risk. Hopefully they do pave the way for it being utilized more in mp games. Could bring some crazy new ideas to gameplay.

d_g3880d ago (Edited 3880d ago )

crackdown 3 looking great with those cloud physics

https://i.kinja-img.com/gaw...

http://giant.gfycat.com/Jol...

gangsta_red3880d ago

That is amazing everytime I see it. I can't wait to actually be apart of that mayhem!

feraldrgn3880d ago

I hope you're ready for the end of single player in games then.

gameseveryday3880d ago

What if the tech advances so much in the next few years that SP games will also take advantage of it?

I know its not happening now but it's not out of the question. Really, when that happens, I am wondering whether anybody would need consoles. Stream Uncharted 7 or Gears 8 to any device in ultra graphics 0_0 I know I am getting ahead of myself but a man can dream!

Mega243880d ago

I think he was talking about offline games

feraldrgn3880d ago (Edited 3880d ago )

How can a single player offline game take advantage of something you need an internet connection to use?

People need to understand that the Cloud is an online only service, it's impossible offline because of what it is.
It's like people are missing the glaringly obvious flaw in this being a "game changer".

Bigpappy3880d ago (Edited 3880d ago )

We currently play Forza 'single player' while using the cloud. Very few Xbox Ones are offline.

feraldrgn3880d ago (Edited 3880d ago )

@Bigpappy

& when you lack an internet connection, which many do, you will not be able to recieve data from the Cloud.
You're going to have to hope they keep every game server up.

It was an error on my part anyway, I meant offline single player.
How exactly is the offline experience going to be if MS create games to run with the Cloud?
What happens to the quality when you're offline, or you get a disconnection?

+ Show (1) more replyLast reply 3880d ago
Immorals3880d ago

Well people weren't ready for an online only console, so crackdown is limited to multiplayer only. Could have been different, but who knows!

deadpoolio3163880d ago

No...Really it couldn't have been different.There is no way they could implement it into every game in SP portions...

They would essentially cut out a massive chunk of their user base trying to force constant online functionality.

Which has nothing to do with people being poor at that point, some areas still don't have halfway decent internet. If you can't get decent internet where you live your not just going to move, its not just the US either there are other countries that need massive overhauls of their network infrastructure as well

raggy-rocket3880d ago

over 95% of Playstation owners have an internet connection, I'd assume the same of Xbox. Not really a massive chunk is it.

bananaboats3880d ago

this can still be implemented into single player games. everyone who games is connected to the internet in some form so don't say that single player games will suffer. It's too easy to have you connected to the internet while playing single player. This tech, if successful will change gaming for the better.

jb2273880d ago

One big issue with that though...what happens when they shut the servers off to pivot to the next game? That sp campaign that was once playable in perpetuity now has a shelf life that is determined by publishers & platform holders. So when that new remaster or sequel comes out a year or two later, they have the power to lock you out of the original at any time. That doesn't sound like changing gaming for the better to me, it sounds like pulling the power from the hands of the players and placing it w/ the profit pushers. I'm personally fine w/ the cloud & its mp capabilities because I don't game online, so if mp gamers are happy w/ leaving their games' playable fate in the hands of the publishers then more power to them, but when I spend 60 bucks on a game I want to be able to play it whenever I like, internet connection or not, servers notwithstanding, and I'm fine w/ keeping offline campaigns tied to the power of the hardware I actually own vs. the potential of slightly (or even hugely) better experiences running off of hardware that someone else has the ultimate power over.

RobLoPR3880d ago

Wait a second.. they dont hace to change the full game... they can just make a big enough expansion (Taken king) and use the same servers... i think its a great advancement and I cant wait to try it out.

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690°

Tencent to buy Crackdown and Sackboy developer Sumo in $1.3bn deal

Tencent is set to buy Sumo Group in a deal worth $1.27bn (£919m), the companies have announced.

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gamesindustry.biz
Darkborn1762d ago

Tencent is really buying up everything. I'm surprised everyone is selling to them like this.

Rebel_Scum1762d ago

They want/need capital I guess.

darthv721762d ago

No way they are worth that much. They are a support studio. I guess tencent decided to throw them an insane price that Sumo would be crazy to turn down.

Its like the godfather. "Im going to make you an offer you cant refuse"

UltraNova1761d ago

Always the case.

Who owns the rights to Crackdown and Sackboy IPs though?

boing11762d ago

I've heard some time ago, that they created a special unit that has a mission to search for acquirable devs all around the globe.

-Foxtrot1762d ago

Going off their business practices they seem like a cancer in this industry

1762d ago
blacktiger1762d ago

chinese currency, no limit in printing, but they are selling in USD

PrinceAli1762d ago

Maybe because they're a publisher of games with a history of success loool..?

barom1762d ago

Even Microsoft can’t compete with that kind of money.

Zeref1761d ago (Edited 1761d ago )

Uhm yes they can.. What do you mean?

Zeref1761d ago

Money talks, Besides, those developers don't need to worry about income anymore.

enkiduxiv1761d ago

I doubt anyone that matters to the actual production of the games is getting a raise. The only thing that has changed is that now they can't buy any Winnie the Poo products for their kids.

senorfartcushion1761d ago

Well they’re allowed. America and China are leading the world in toxic capitalism.

n1kki61761d ago

As publicly traded companies it's either they sell and potentially get more, or tencent initiates a hostile takeover and buys at least 51% of the shares. These companies might not even be amicable to the buy out but opt to take it because hostile takeovers are terrible.

+ Show (8) more repliesLast reply 1761d ago
frostypants1761d ago (Edited 1761d ago )

Yep. A company that built itself by ripping off IP of small, innovative developers and out-marketing them. Tencent is everything wrong not just with gaming but corporate ethics in general, and the assymetric regulatory playing field we for some reason permit from the Chinese government. Egregiously corrupt companies like Tencent should be banned from the US market.

senorfartcushion1761d ago

The US market would take Tencent to dinner and have it naked on the bed by midnight if it could. America and China are as bad as each other

Lightning771761d ago

They can take Sumo those devs really aren't that great. Sack boys big adventure scored good however but Crackdown 3 wasn't great. They're 50/50 Sony will find a suitable replacement for Sack boy. MS desperately needs a suitable replacement for crackdown, if it's not already too late in terms of fanfare at this point.

Sumo to me isn't that big of a deal there are better devs out there.

senorfartcushion1761d ago

Crackdown 3 was cancelled and remade a few times. Hardly their fault.

darthv721761d ago

This is the same Sumo who made Outrun 2, 2006 Coast to Coast, Sonic Racing Transformed as well as Forza Horizon 2 on the 360. I think they are better than you give them credit for.

Wulfer1761d ago

You might want to walk this statement back. Why else do you think this game goes for over $200 now?

https://www.ebay.com/p/5144...

1762d ago Replies(1)
ScootaKuH1762d ago

I'm surprised Sumo are valued so high

solideagle1762d ago

yeah, thats what I thought. $1.3 billion is very high, Insomniac sounds like a bargain deal for Sony!

chadwarden1762d ago

And they likely bought Housmarque and Bluepoint for even less than Insomniac.

phoenixwing1761d ago

at the two above me,
it's easy to sell for less when you know you're in good hands business and culture wise. I mean sure you could scratch out some extra money elsewhere but are all the people you know going to be taken care of when you get bought out? Sony takes care of them. Basically you can tell who's a scheming money scumbag by what ceo's/execs choose to be bought by. In the end money talks but there's extras to consider sometimes.

roadkillers1762d ago

I am as well. They do not own any IPs from my understanding...

DOMination-1762d ago

Me too! After looking them up, it seems like they were the parent of other game studios: Lab42, Red Kite, Sumo India, The Chinese Room and PixelAnt Games and also have some cryptocurrency technology.

They may also still hold the IP for back when they were Gremlin Interactive.. back in the Amiga days they were really a dev of some repute.

ScootaKuH1761d ago

Gremlin. Now there's a name that takes me back. Ocean as well.

Teflon021761d ago

They're not, it's likely them just throwing money around to make sure they have no opposition. Sumo is a valuable developer as they've assisted in alot of great games. They did LBP3, Sackboy, Sonic Transformed, I believe Assisted in both ModNation Racers and LBPK, Team Sonic racing, just to name the few off the top of my head that I own.

+ Show (1) more replyLast reply 1761d ago
IRetrouk1762d ago

I honestly thought ms or Sony would have nabbed them, seeing as they have worked for both on their respective ips, colour me surprised.

Bennibop1762d ago

It's a lot of money for a group with no ips, what would they have worked on to keep so many studios and staff employed. For now at least they continue working on ips for the likes of Sony and Microsoft.

IRetrouk1762d ago

Sony and ms have more than enough ips to keep em busy, the price would have been an issue though, that I agree with, just surprised is all🤷‍♂️

frostypants1761d ago (Edited 1761d ago )

Tencent doesn't exactly pride themselves on original IP anyway. They just steal someone else's. They only need developer drones.

Sephiroushin1761d ago

They have enough to make them busy but there is no point in buying the studio that high, they could just make the developers some offers and thats it... heck every single developer could just quit the studio and with what is tensen left? no point in buying a studio with no IP you dont own the developers

IRetrouk1761d ago

I already agreed that the price was high, still don't take away that they could have been used, and be useful to either ms or sony

Show all comments (86)
180°

Lorne Lanning Says Latest Oddworld Soulstorm Patch Is "One That We Are Proud Of"

Oddworld Soulstorm's creator has revealed the game is now in a place where the team is incredibly proud of their creation.

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thegamer.com
galgor1770d ago

Anyone else remember a time when games were actually finished on release??

NecrumOddBoy1770d ago

Yes, every Oddworld game on PS1. Perfect. This... this is just not good at all.

CobraKai1769d ago

Yeah. Until the PS360, devs put all their effort into making the initial release a complete package. They had no choice but to make their games run as best as possible. Extra content was unlocked through play. On the flip side tho, there were also a multitude of games that were half finished garbage. Games that couldn’t get patched. I guess in that way, patching is both a blessing and a curse. Games that need fine tuning can get patched but then there’s devs that rely on patches as a crutch to release Cyberpunk, I mean unfinished games.

1769d ago
Eonjay1769d ago

Thinks about Cyberpunk and what it would be like if it wasn't able to be patched.

CobraKai1768d ago

@Eonjay
I think it either would’ve been as it was, or delayed until it’s the playable state it’s in now. I think about No Mans Sky too. It’s a completely different game from its launch. Or how we wouldn’t have gotten refinement patches for Miles Morales or Rift Apart.

CrimsonWing691769d ago

Same time we actually got a variety of unique IPs and not GaaS games, DLC, or micro transactions. Long gone are those golden days of gaming.

1769d ago
garos821769d ago

game breaking bugs prevented me from enjoying this game. it got deleted to make space for something else to play and i dont see myself unfortunately returning to it

KingofBandits1768d ago

Shame they didn't delay the physical release to include this patch. So at least one version would be complete in that regard

80°

Xbox Cloud Gaming PC Preview/Hands on Impressions (BETA) - CG

Microsoft recently released their Xbox Cloud Gaming PC Beta which allows users the opportunity to stream Xbox games to their Windows 10 PCs or laptops. This follows on from being able to use the cloud gaming on mobile devices which works very well but is limited to the size of your screen. Having the option to play Xbox games with a larger display has its obvious benefits.

Read Full Story >>
cramgaming.com
1846d ago