
Chronos doesn't place your vision inside your player avatar. Instead, Chronos places your perspective in semi-locked camera angles in each room, allowing you to look around each area while you control your character and his movement on the screen. If you think back to how the camera worked in the original Resident Evil, for example, you won't be far off -- and indeed that's one of the games Gunfire cites as an inspiration for this new take on VR gaming.
Student development quartet, Team Chronos, take home the prize for Most Innovative Game at the 5th Edition of the Playstation® Talents event in Portugal with their title, Chronos, which was also nominated for nearly every category including Press Award, Best Art, Best Use of Playstation Platforms, Best Narrative and Best Game of 2019.
I'm confused, this game came out so long ago for the Oculus Rift. Is it winning awards because it's coming to PSVR now?
@Neonridr "I honestly didn't even realize this came to PSVR, lol."
- I can't blame you ;) But now you know =)
Sorry, but the trailer is wrong. Chronos, the portugueses one, is a puzzle platformer, still in development. It's being made by students.

Chronos' fusion of puzzles and action-RPG gameplay may feel a bit old school, but it serves perfectly as an introduction to the world of VR.

DTOID:
Imagine if every time you died in a Legend of Zelda game, Link aged a year and, eventually, he would permanently die of old age. Also imagine that Link could be a girl if you so choose. Finally, picture the inventory system of an old-school survival horror game.
Put that all together with a dash of virtual reality, and you've got Chronos.