
The Nerds record “Live” from Long Beach Comic Con 2015
HOSTS: Salvador Madrigal, Spike Lancaster, Samson Lancaster, Cat McGuire
Special Guest: Ben Magnet (Nerdgasm Podcast)
Special Thanks to: Vivid Vivka, Greta Grenade, Blanche Bourgeois, Zurblade (Sal), The Library Bards (Xander Jeanneret, Bonnie Gordon), Taylor Raymond, The Agents of Guard (Earl Baylon, Justin Quizon), ZFO Entertainment (Bradley Pierce, J Paul Zimmerman), Damon “Damonino1Prime”, AJ, Tyler (Evil Reel), Eric “Punchout”, Mike Colbert of Fanboy Nation, Jason Mendoza of Gnomon School of Visual Effects Games and Animation, Johnathan Durante, Paul Hungerford of StarTrek the Improvised Generation, Dennis from Extra-Life and Victor Perfecto for screwing up the bumper twice 😉 and EVERYONE THAT VISITED US AT COMIC CON LONG BEACH 2015!
Music: n8bit

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.