
Daniel Phillips reports:
''Know this-the world of Left 4 Dead is in complete chaos. And you will understand this after only a few minutes in it. Zombies will come at you from every possible (and not-so-possible) direction, clawing at your eyes, hoping to gorge on your intestinal and brain matter. There is no safe way to play through this game. There is no cover. All you can hope for is a flashlight that works, a few rounds of ammo, and three grizzled survivors looking out for your neck.
Perhaps the only feeling of ease we experienced during our play-time at a recent EA event was related to the superb AI that had our back. Sure, there were still some bugs Turtle Rock Studios (Valve) needs to work out-team mates occasionally lost their path or got stuck on objects-but when they're behind you, they're behind you. They saved our ass on more than one occasion. When the world is in ruin and flesh-eating bastards are trying to maim you, it's nice to know someone's behind you. Preferably, armed with shotgun.
When we asked an EA rep about the game's objective, he said simply "stay alive." If any of you are worried that this will mean a lack of focus or sufficient narrative in this game, stop that. This is a zombie game, and there's no time for talk. Valve puts you in the shit, with the central design goal having been to make a videogame out of the best Zombie survivor movies. Dare we say they've succeeded?''

Following Left 4 Dead's undying legacy, the developer of the game shares that a new likewise project is in the works.
L4D had potential to be so much more. The issue was that the release of the second game just one year after the first added a decent amount of content which was much needed, then there was nothing except for a few small content updates spread far between.
This is one of the only games I can think of that benefits from a yearly release, or at least a yearly DLC so it doesn't split the player base.
The games just got too samey and lack content.. it's a shame they didn't keep up the pace, I know you can download new maps but it doesn't change the overall game or add new enemies etc.

Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.

Times are changing, and these games would have never been made in today's climate.
Every single time someone uses this phrase whether it's music, movies, books, comics, video games, etc it's always the same claim.
The ubiquitous "they" won't allow it to be made. And every decade these claims are made the claimant completely ignores all the "offensive" material that is published when the claim is made.
In ten years, you can write a new article about how you can't make games like Helldivers 2, Resident Evil VIII, Mortal Kombat I, Dragon's Dogma 2, Alan Wake 2 etc etc etc any more.
Dead Island: "The early PC version of the zombie game swapped the playable character Purna’s Gender Wars skill with a prototype name, which shouldn’t be mentioned directly. The skill name made fun of both Purna as a character and feminists."
"Feminist Whore" lmao
ill add one more to the list.
drakengard 1.
its ridiculous tho, especially since they'd still be able to find their place in alot of places in the world. except america of course ha. and maybe Australia.
ppl are so sensitive these days. ha. but it is what it is.
They're not offensive.
And we need another Fat Princess. Fantastic little game!
Some people just have no sense of humour if this sort of thing offends them. They need to lighten up and stop taking themselves so seriously.