
The weapons available for the demo were quite varied, and each of them had a particular usefulness when fighting this particular baddie. All the firearms are essentially mining equipment Isaac has modified to fend off the necromorph aliens, and our arsenal consisted of a shotgun, a pistol and a mining laser that swept out in either a horizontal or vertical line slicing anything in its way in half. Isaac also has some light telekinetic powers which can be used to grab metal objects and throw them at foes. In this particular battle, among all the man-meat floating around the battlefield, there were a few explodable barrels that could be grabbed and flung back at the boss, which caused considerable damage.
One thing you'll quickly notice about Dead Space is the lack of a HUD. Instead, all pertinent information is relayed onscreen via holographs and clever design choices. For example, every weapon features a holographic ammo display that pops up whenever you're firing, and the menu used to change guns is holographic as well. It's also all presented in real-time, so in cases like this boss battle you need to move quickly, because hungry aliens aren't polite enough to wait around while you choose whatever weapon you wish to use to destroy them. The health system is similarly ingenious, with your current state of being displayed in a series of lights along Isaac's spinal column. As the boss thrashed Isaac about with his tentacles the lights began to go out and change from green to yellow to red, and once they're all gone, so are you. It's a very elegant solution to the traditional problems of inventory and relaying information in games that rely so heavily on atmosphere, and now every square inch of free space on screen is used to draw you further into Dead Space's world with the intent of scaring the pants off you when the time is right.

Former Visceral Games devs reveal Dead Space's marketing budget was cut in favor of Mirror's Edge because of mock review scores.
I wish EA would just release a DS2 remake. DS is my favorite horror game and DS2 is the best one in the franchise. But because DS1 failed to meet certain numbers EA scrapped the DS2 remake. SH2 remake was great rumors are Konami might be asking for another SH remake. The RE2 remake was great EA just needs to give it another try. But all they seem to do is shitty sports games that are no different from the year before. Change a few players, add different uniform colours, maybe change a team logo. Wash, rinse, repeat.
I bought Dead Space during launch window and I never bought a Mirror's Edge game .

All playable from October 1.

An executive of Electronic Arts Japan has criticised the Japanese video game ratings board for allowing upcoming action game Stellar Blade to be released uncensored while EA's own Dead Space was banned in the country.
He’s got a point. If a game is M-Rated, which is the equivalent of an R rating, I don’t get why you need to censor anything. The rating is the indicator of the content and the age appropriate. If it’s appropriate for adults… why treat them like children? 🤷♂️
I don't know if the EA executive is going off the one close up of an arm being cut off in the demo. Maybe it's uncensored because it's the arm of a cyborg or it doesn't happen that often (didn’t see EVE dismemberment when killed in the demo) .
In the states there's a certain amount of swear words allowed to a PG13 movie before it is deemed R. So maybe it's the same in Japan for gore?
it reminds me of John Carpenters The Thing which was a great movie/game