
Taking a look at the evolution of difficulty in video games, from arcade cabinets, through the introduction of the home console and into modern gaming and how From Software's Souls series redefined the implementation of difficulty.

Brandon writes: "I could find you 10 companies that have pitched a bloodborne sequel, spinoff, or remake, including my own. It's just not going to happen unless fromsoft decides they want to do it."
Everyone was criticizing Sony for not pushing for the BB remake. Turns out they gave it the green light. The original still holds up really well
Man this just fucking sucks, I respect Miyazaki and Shohida's wishes, but Bluepoint would have been the perfect studio to take on a project like a Bloodborne remake. It's still an absolute masterpiece, but the performance and frame pacing could easily be solved on the current hardware now.

Sony's bold entrance into the console market back in the '90s heralded the use of CD-ROMs instead of cartridges, which convinced several companies to jump on board the PlayStation train. It turns out FromSoftware was one of those companies lured in by the appeal of discs.

Elden Ring Nightreign, a weird and experimental multiplayer-led title that FromSoftware basically built in a cave using exploded fragments of Elden Ring proper, has been a big hit.
Not just difficulty, I'd rather say they elevated game design as a whole. In the past few years many games have been inspired by the Souls series' approach.
I'd say Itagaki with his versions of Ninja Gaiden, from Nes up, always kept difficulty high.
I think all of the Souls game are amazing and Bloodborne is fantastic but it was just never for me. Barely got through the beginning of Demons Souls and gave up on Bloodborne after the first boss so traded it in.
Hell, even while using a trainer on PC I couldn't finish DS1 or 2 simply because it was too annoying getting lost and trying to find everything with no map or guidance even if I had infinite health
Yes, you can definitely say this difficulty and gameplay is not for me but I still applaud them for making great, unique games.
No its always been there. They just reminded us of past difficulty levels. Id call it a renaissance, not the creators of it.