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From Software Has Been A Key Player In The Evolution Of Gaming Difficulty

Taking a look at the evolution of difficulty in video games, from arcade cabinets, through the introduction of the home console and into modern gaming and how From Software's Souls series redefined the implementation of difficulty.

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fextralife.com
nX3898d ago

Not just difficulty, I'd rather say they elevated game design as a whole. In the past few years many games have been inspired by the Souls series' approach.

Timesplitter143897d ago (Edited 3897d ago )

Dark Souls definitely left a mark on gaming history with its innovative features and interesting world.

Even MGS5's current online features are Dark Souls-inspired.

Honestly, the difficulty aspect of the Souls series is blown out of proportion and is far from being its greatest merit

nucky643897d ago

I'd say it's demon souls that left the mark - without it, dark souls never happened. of course, the kingsfield series can't be forgotten as it was FROMs early start into, what would come to be known, as the souls games.

KwietStorm_BLM3897d ago (Edited 3897d ago )

Why do so many people omit Demon's Souls when on this topic? As nucky said above, Dark Souls was a spiritual successor to Demon's Souls. It carried the torch.

Anyway, as far as the difficulty goes, From Software's great design begins with old school roots. The reason so many games today have a Crushing, Impossible, God Mode, or other scaled up difficulty else is because the bar was lowered overall. The Souls franchise throws all of that out the window, right along with regenerative health. No checkpoints every 5 steps, no unlimited ammo, no nothing. So yea, while it is certainly a challenging series by today's standards, it's people's complacency with all of these easier games, or the lack of experience that makes them that much harder.

But there is also a reason why many people call the Souls games punishing, specifically, rather than extremely hard.

NewMonday3897d ago

they simply brought it back to modern games when it was fading away.

there were great addictive challenging fun games (without being cheep) here and there like Ninja Gaiden and Vanquish hard mode.

ThanatosDMC3897d ago (Edited 3897d ago )

I disagree, Armored Core 5 and VD was a PoS compared to Armored Core 4 and 4A.

Bimkoblerutso3897d ago (Edited 3897d ago )

Yeah, they seriously put on a clinic in level design every time they release a game (at least when Miyazaki is involved). It's kind of an easy thing to skim right past when you're playing, but all of the areas and items are very thoughtfully and logically placed in all the Souls games (except for maybe DS2).

Miyazaki and his team are great game designers.

Paytaa3897d ago

I'll never forget my first time playing DS1. Truly remarkable.

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TheCommentator3897d ago

I'd say Itagaki with his versions of Ninja Gaiden, from Nes up, always kept difficulty high.

3897d ago Replies(2)
dimasok3897d ago (Edited 3897d ago )

I think all of the Souls game are amazing and Bloodborne is fantastic but it was just never for me. Barely got through the beginning of Demons Souls and gave up on Bloodborne after the first boss so traded it in.

Hell, even while using a trainer on PC I couldn't finish DS1 or 2 simply because it was too annoying getting lost and trying to find everything with no map or guidance even if I had infinite health

Yes, you can definitely say this difficulty and gameplay is not for me but I still applaud them for making great, unique games.

Eiyuuou3897d ago

It's a series that is not meant for everyone, but I still commend you for trying. Thanks fpr sharing your opinion!

MilkMan3897d ago

No its always been there. They just reminded us of past difficulty levels. Id call it a renaissance, not the creators of it.

someOnecalled3897d ago

Thank u. Someone with good memory or at least not lazy enough to say everything that's not over 5yrs old has everything new. Even megaman games was frustratingly hard.

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40°

Sheffield says "[A new Bloodborne game won't] happen unless From Soft decides they want to do it"

Brandon writes: "I could find you 10 companies that have pitched a bloodborne sequel, spinoff, or remake, including my own. It's just not going to happen unless fromsoft decides they want to do it."

Benjaminkno75d ago

Everyone was criticizing Sony for not pushing for the BB remake. Turns out they gave it the green light. The original still holds up really well

STARS75d ago

Man this just fucking sucks, I respect Miyazaki and Shohida's wishes, but Bluepoint would have been the perfect studio to take on a project like a Bloodborne remake. It's still an absolute masterpiece, but the performance and frame pacing could easily be solved on the current hardware now.

80°

Former Sony president Shuhei Yoshida reveals why the original PS ultimately led to Bloodborne

Sony's bold entrance into the console market back in the '90s heralded the use of CD-ROMs instead of cartridges, which convinced several companies to jump on board the PlayStation train. It turns out FromSoftware was one of those companies lured in by the appeal of discs.

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eurogamer.net
110°

Elden Ring Nightreign "performed well beyond initial expectations," FromSoftware parent company says

Elden Ring Nightreign, a weird and experimental multiplayer-led title that FromSoftware basically built in a cave using exploded fragments of Elden Ring proper, has been a big hit.

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gamesradar.com
Dark-soul189d ago

Bad, in ten future instead of getting good game like elden ring we will get cheap crapy versions like this.

Miraak82 189d ago

It's good for them to put out lesser budget games to experiment with and also give new directors a chance to cook . Games like BB and Sekiro are what helped FS try new features that were implemented into DS3 and ER. Hopefully games like ER:NR and Duskbloods will help them with their shoddy netcode and improved MP experience lol . It's also way to early for another souls type game . It's better then company's that put out a game every 10 years and turns out to be crap

-Foxtrot189d ago

Yeah but Bloodborne and Sekiro were actually fantastic games in comparison to Nightreign which just felt like them lazily throwing together an online game with a bunch of reused assets for a quick buck.

Now they've learnt from this they can do that and still gain profit from it.

LightofDarkness188d ago

This argument has been used multiple times int he past when studios experiment with live service. It never turns out this way. They end up devoting all resources to milking their existing live services and end up neglecting any and all previous projects or IP. See: GTA, Apex Legends

jznrpg189d ago

First game I haven’t bought from FromSoft in a long time.

Miraak82 189d ago

Same but i respect it since they've tried to put out something new at least every year or 2 unlike most other companies, it's relatively a cheap game by today's standards and sure to get plenty of hours out of it . I'm more of a character building and pvp guy so I passed .

jznrpg189d ago

I have no issue with it I just dont have the patience and time to play online only games these days. Maybe when my kids are older and I have more time I’ll dabble more but it doesn’t fit my life and general taste at the moment. If I would play any MP game it would be a game from them or a really good MMO.

Goodguy01188d ago

Don't let that mean to you guys that you should stop making quality single player though please.

73oo73ie3188d ago

I will never be interested in this. ER2 please