OX: " Don't you hate it when you've packed your bag for a quest/heist/zombie outbreak and the 'essential' items that should have been totally useful turn out to be completely useless? Save yourself the space and leave this junk at home. "
The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

The Last of Us Part I PS5 review covering visuals, combat feel, accessibility, performance modes, and whether it is really worth the asking price of $69.99.
#9: The health potions in the first two play throughs of Diablo 3.
Seriously, what was the point of them?
OMG!!! Did nobody notice Outside Xbox referencing The Last of Us? A Playstation Exclusive game! Is that allowed in todays world of hardcore fanboyism? I'm sure an Xbox exclusive channel is not supposed to be playing Playstation exclusive games, let alone referencing them in their top 10's - that just messes up the space/time/fanboy continuum /s