
Radical Entertainment has already started development on a new Bourne game entitled The Bourne Conspiracy 2: Treadstone.

Karl Dodds, Brian O'Donnell, Buddy Acker, and Karam Elahi from SpawnFirst write up about some gaming experiences that they'd rather forget: "As gamers, we generally like to experiment. Whether it be impulse buying a game you know nothing about because you saw it in your local game shop and it caught your eye, or, playing a game critically praised you just can’t get along with, we’ve all experienced these personal duds. So in the same vein as our last feature, I threw this question out to some of the SpawnStaff team: What is a game you wish you could erase from your memory for good?"
Well Homefront and Duke Nukem Forever were day one purchases. In fact, DNF was a preorder. I enjoyed both but Homefront could've been so much more. Hopefully they pull an Assassin's Creed with the sequel.

This list details four of the essential gaming experiences that make you think, feel and act like the thirty million dollar weapon that is Jason Bourne.

WorthPlaying writes, "How do you make a Transformers game that doesn't suck? According to the developer responsible for Darkwatch and The Bourne Conspiracy, you do it by making a good game first and then layering on the characters of the Transformers second. According to Matt Tieger, game director at High Moon, the main reason other licensed games have failed in the past is because they always focused on the license to the detriment of the actual game."
was an ok movie based game but was too short, if they can improve on the formular they had with the the first one i think it would be a great game.
Demo was boring and repetative. I never bought it and nor am i going to buy this one. Why not make a different game, instead of wasting your time making crap?
The game was worthless for a wide variety of reason. It was linear beyond reason. This isn't damning if occurrences within the linear design allow a degree of replayability. Bourne does not.
The fighting system was moronic. Kick and punch. But the AI were capable of combinations the player was not. So much for Bourne being a badass. Rule number one in AI construction mr dumbass designer. Never let the AI do something the player can't just to increase the difficulty. It is a cheap mechanic and reeks of the inability to innovate.
I also enjoyed shooting at AI that were behind 3 foot rows of boxes that a very acrobatic Bourne was not able to cross. Thanks for ruining the possibility of another game. The list of issues with this moronic title is endless.
what is with the past tense title?
EDIT: Ok I read the article. It makes sense but the N4G summary is misleading. Add some more.