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60°

Metal Gear Solid: Memories

Metal Gear Solid provides a number of memorable moments throughout the series. In this feature, Luke Lohr of Xbox Enthusiast reflects on those that impacted him most.

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xboxenthusiast.com
RJ920093900d ago

I love me some mgs 3 still my fave! I love fives gameplay I dislike a lot about it tho. It left me wanting more... the story was not what I thought it be at all its a great game but to me the mgs1 through 4 had way better story's.. I'm sure many people with disagree with me. I feel like it's half a game that the true mgs v is a legend that we will never get to play :(

SEGAKIDD3900d ago

5 is my least favorite, story, cutscenes, boring cast, you don't play as BB, side missions, same mission locations with boring mission objectives, and two dull boring worlds to explore.

The gameplay in the previous installments are great, this didn't need a new engine. If Kojima wanted gameplay instead on focusing story, dialogue, iconic casts, the stuff that made MGS great, then this definitely fell short.

Instead of great cinematic cutscenes we get tape, hours and hours of boring tape. How this gets a 10/10 shows the popular sites get paid good money, anything higher than a 7 and your desperately convincing yourself it's that good.

I'm a big fan of MGS like the next fella but to call this MGS is blasphemy, and the ending sucks.

40°

Metal Gear Solid V: The Phantom Pain - Brutal Backlog

Over ten years after its release, does Metal Gear Solid V: The Phantom Pain still impress? Jump Dash Roll returns to Snake's world for this Brutal Backlog.

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jumpdashroll.com
CrimsonWing6973d ago

I don’t think I’ve ever quite experienced an unfinished game that was slapped together with duct tape and construction paper to be sold as a finished product, basically making you replay the same missions and include a story that clearly was missing so much of the plot, like I did with this game.

I’m actually shocked that it doesn’t get calls out for this more.

franwex73d ago

It did. But the gameplay loop is still pretty good.

40°

Today’s Video Game Indie Scene Is Yesterday’s Mainstream-A Deconstruction Of Artistic Endeavor

A quote from Hideo Kojima brings up the notion of the wavering quality of modern day gaming, and a deconstruction of what constitutes a good game and artistic value follow suit.

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activetimeevent.com
70°

Hideo Kojima admits Metal Gear Solid motion capture was “trial and error”

Hideo writes: "We experimented with magnetic motion capture in "Metal Gear Solid: Integral", and in MGS2, we adopted optical motion capture for the first time. Was the shooting done about 25 years ago? Well, back then, everything was trial and error, but every day felt fresh and exciting."