140°

NVIDIA Will Fully Implement Async Compute Via Driver Support, Oxide Confirms

Well, here is some good news for NVIDIA users. It appears that NVIDIA will fully implement Async Compute via an upcoming driver.

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dsogaming.com
Cobain193879d ago

Via driver huh? Well, I guess it's better than nothing

brich2333878d ago (Edited 3878d ago )

Emulated perhaps, via CPU? I dont know, I dont understand this stuff!! lol

Roccetarius3879d ago

It was only a matter of time either way, and it's time Nvidia can easily afford.

john23879d ago

Pretty curious now about Pascal and whether NVIDIA has fixed all these DX12 issues

Ashlen3879d ago

I hadn't taken the time to read a lot of technical info on why Nvidia cards had trouble with this. But I had assumed it should be able to be added via driver. The hardware itself is pretty straight forward, I wasn't aware of anything that should have limited it from doing async.

john23879d ago

At this point, it's a software/hardware combo solution for NVIDIA's cards (unlike pure hardware solution for AMD's GCN cards)

meche3343874d ago

Nvidias 900 series cards have async computer

1nsomniac3878d ago (Edited 3878d ago )

I don't fully agree but again I'm no expert in the matter. How I see it though is just like how it works with other components I.e. Memory, cpu etc... It has to be hardware designed so the power runs through the circuitry in parallel. That's how the components are designed in parallel pipelines then how can they run in parallel?

This adding it by a driver update doesn't make sense to me at all. Unless it was already built that way but was purposefully disabled until the point were they could sell it as an extra feature & just enable it in future & they've been caught short. What they're talking about would surly consist of a complete driver rebuild from the ground up from scratch.

Either way, the fact that it's software based means Nvidia controls exactly how much power they allow to their customer depending on which card they buy. Then lower it again in time for a release of a new card with benchmarks that show huge improvements rather than what it actually should of been.

Lon3wolf3878d ago

All cards need software i.e. drivers to say how the hardware works and what features are present and available. Not sure why everyone is saying NVidia is just emulating async, can someone explain this fully?

IrishSt0ner3877d ago (Edited 3877d ago )

They explain at the end of the article, Maxwell 2 will use a mix of hardware and software whereas GCN uses hardware:

"Maxwell 2: Queues in Software, work distributor in software (context switching), Asynchronous Warps in hardware, DMA Engines in hardware, CUDA cores in hardware.

GCN: Queues/Work distributor/Asynchronous Compute engines (ACEs/Graphic Command Processor) in hardware, Copy (DMA Engines) in hardware, CUs in hardware.”

Lon3wolf3877d ago

Thanks, so that is emulating Async then and not proper Async?

IrishSt0ner3877d ago

Yea it's definitely not proper Async, I have a feeling it's not going to work too well in comparison with AMDs GCN native hardware support, can't see emulation matching the real thing.

RedDeadLB3878d ago

No one seems to understand that Nvidia just does Async Compute differently from AMD. Hardware support is there, software support isn't up to scratch yet, that's the only async compute "problem" Nvidia users are having right now.

pandehz3878d ago

Yea i was just typing about that.

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40°

Veteran artist behind Mass Effect, Halo, and Overwatch 2 weighs in on Nvidia DLSS 5

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."

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notebookcheck.net
50°

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.

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pcoptimizedsettings.com
blacktiger17d ago

Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work

Smellsforfree17d ago

I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.

SimpleDad16d ago

Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.

There is definitely input lag there and artifacts.

CornholioX16d ago

It's commercial how they show it. Typical any company does that.

Goodguy0116d ago (Edited 16d ago )

Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

40°

Is the AI Push in AAA Gaming Giving Indie Developers A Golden Ticket?

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"

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waytoomany.games
Obelisk9227d ago

They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.

Yi-Long27d ago

Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.

Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.

blacktiger27d ago

Everything you said but for me MS is always the problem.

isarai_lee27d ago

One more thing in a long list of things that already give indie Games an advantage

Miacosa27d ago (Edited 27d ago )

In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.