
GE writes" "From the very beginning, Snake held a big place in our hearts as we made our way through Shadow Moses, and uncovering it’s many mysteries and beating the many strange bosses. He was the hero we knew and loved, so why would anyone want to play as another character? I remember being a child and playing games with my brother, telling him that “I’ll be Snake” as I army crawled around the room as if on a secret stealth mission. Snake was the hero and seemingly made Metal Gear Solid all about good old Snake.
Then, we came to Metal Gear Solid 2, and we began the game as our beloved and much updated Snake, making our way through the boat to uncover and expose the new Metal Gear. It’s an intense mission and as it ends, you find yourself wanting more, and that’s when Raiden comes in.
Who is this blonde haired kid and why am I not playing as Snake?"

A quote from Hideo Kojima brings up the notion of the wavering quality of modern day gaming, and a deconstruction of what constitutes a good game and artistic value follow suit.

Hideo writes: "We experimented with magnetic motion capture in "Metal Gear Solid: Integral", and in MGS2, we adopted optical motion capture for the first time. Was the shooting done about 25 years ago? Well, back then, everything was trial and error, but every day felt fresh and exciting."

A chat with MGS Delta Snake Eater producer Noriaki Okamura about the past and future of Konami's stealth-action series.
It's not going to be the same without him regardless so honestly it would probably be better just to try to do your own thing while staying in the same genre and general gameplay style.
The story in metal gear solid 4 was already a huge step down from the first three. Then the story in V was minimized and totally forgettable. One of Kojimas art directors could definitely make a solid metal gear sequel.
Also when you compare Stranding to Kojimas previous games he could easily be a Neil Druckman type where most of his best ideas were from people he worked with.
For example all of the MGS covers and the art style associated with Metal Gear wasn't even created by Kojima.
I think someone could take the torch, but they’d really have to be a mega fan and understand the narrative and quirkiness and humor of MGS and just Kojima’s design principles. Make bosses that revolve around “themes” and “gimmicks” and bring freaking David Hayter back for the English dub.
I have been saying for years that Kojima is not needed to continue this franchise. Revolver Ocelot could have a trilogy on his own with the established lore and it would be fantastic
lol @ this bait title
I like Raiden , but better than Snake ? nahhhhh. But it is an opinion and I respect that .
How was Raiden better than Snake? Did he have more abilities or a different move set in Sons of Liberty? If you liked him, good, I liked him as an operative.
What kills the entire idea of liking Raiden as a playable character is what he became. As a cyborg its hard to say hes a good soldier since hes...a cyborg...
Snake..Snake is...Snake...Battle hardened from his past, and the skill set (Though exaggerated) can not be compared.
Raiden in my opinion is like...the cool side mission guy you liked playing with in VR Missions (Ninja).
I remember when MGS2 came out I was so disappointed in how much I had to play as Raiden. Kind of ruined the game a little. It is my least favorite MGS game.