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Five Facts - Variety Pack #10

Franco is back with another Five Facts Variety Pack! Variety Pack #10 features facts from GTA V, Batman Arkham Knight, Bloodborne, Destiny, and The Last of Us!

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achievementhunter.com
40°

TLOU Part 3 Story May Explore Congregation Of Immune People;Part 2 Initially Had Dynamic Time Of Day

The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."

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twistedvoxel.com
DivineHand12525d ago

Part 3? I thought Niel Druckmann said there will be no part 3.

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
26d ago
phongtro123_com26d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde26d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

70°

Sony Pictures Produces Animated Film of Bloodborne Game

Sony Pictures announced at CinemaCon on Monday that it is producing an animated R-rated film adaptation of FromSoftware's Bloodborne game. PlayStation Productions, Lyrical Animation, and YouTuber jacksepticeye (Seán McLoughlin) are producing the film, with Sony Pictures and Lyrical Animation parent company Lyrical Media co-financing the film.

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animenewsnetwork.com
Yui_Suzumiya33d ago

Anything but a sequel or remaster I suppose.

CantThinkOfAUsername32d ago

Hopefully this will renew interest in the franchise and Sony can see the potential.

jznrpg32d ago

I’m sure for a sequel they would want to get Miyazaki for it and he’s a busy person, They could do it without him but he wouldn’t be happy with that and I doubt they want to upset him. Hopefully it lines up with his schedule. Who knows they could be working on it now but I won’t get my hopes up until something is announced.

Lionsguard32d ago

At this point, I'm expecting Sony to endorse Yaoi fan-fic before they even entertain the idea of a remaster or sequel or even just a PS5 upgrade.

gerbintosh32d ago

You must have missed the story where FromSoftware stated they do not want to make a sequel or remaster of Bloodborne.

But then again, maybe Sony should force them to remaster the game because people who are forced to do things they dont like always put their best effort in. /s

+ Show (1) more replyLast reply 32d ago
-Foxtrot33d ago (Edited 33d ago )

So FromSoftware really went

“F*** no are Bluepoint making a remake”

To

“A YouTuber making an animated film? Of course”

Redgrave32d ago

Say what you will about Jacksepticeye's involvement, but I suppose it comes down to how much creative freedom he has in making it.

Iron Lung, while not exactly in the same conversation as Bloodborne, was a perfectly serviceable and quite well made adaptation made by a YouTuber.

Jack at least understands the fan base and such so if he doesn't experience too much corporate interference or what you may call it, it could turn out pretty good.

MrBaskerville32d ago (Edited 32d ago )

Wasn't it Markiplier that made Iron Lung?

And there's more to filmmaking and storytelling than understanding a fanbase. I want a good movie. Maybe he can do it, maybe he can't, we'll see. But i expect nothing.

Tapani32d ago

What are you on about? Sony owns the IP, not FromSoftware. They have zero say in what is done with Bloodborne.

-Foxtrot32d ago (Edited 32d ago )

No but it’s been said how they apparently didn’t want Bluepoint touching the game and Sony respecting their wishes

Michiel198932d ago

oh the youtuber/streamer hate is back, i knew it before i read the comments.So fucking pathetic, acting like they aren't humans and can't do anything right.

-Foxtrot32d ago

Lmao. Ooooft. Touched a nerve 😂

Michiel198932d ago

not really, its just that the same old tale gets repeated and repeated by a bunch people who have contributed nothing to the gaming industry and just mindlessly hate someone else who is actually trying to do something cool, but it can't be because they're a streamer/youtuber in your twisted mind.

-Foxtrot32d ago

Producing a film still puts you in the driving seat, you are responsible for so many things including picking the director, writer and the entire team to make it.

Making / producing, regardless, it’s still a big role.

gold_drake32d ago

to be fair, hes not making it per se.

and i guess hes a good fit for it, given how big of a fan he is

+ Show (2) more repliesLast reply 32d ago