
DSOGaming writes: "When Oxide's Ashes of the Singularity benchmark tool was released, NVIDIA issued a statement claiming that it does not consider this particular benchmark to represent what DX12 can achieve on its hardware. However, it seems that a lot has been going on in the background. According to one of Oxide's developer, NVIDIA was pressuring Oxide to remove certain settings in its benchmark."

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."
The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.
Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work
I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.
Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.
There is definitely input lag there and artifacts.
Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"
They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.
Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.
Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.
One more thing in a long list of things that already give indie Games an advantage
In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.
Nvidia is getting dirty more and more these days. I have 2 PCs I run one pc on AMD and one on NVIDIA. I love AMD as a company but I love Nvidia drivers. My heart knows that I should I support AMD as they are better for the gaming community. They offer many things for free the competitors could use if they chose to like freesync. Unfortunally however even though Nvidia does very dirty things like their game works they do have better software. It is like the saying goes you're damned if you do and damned if you don't.
Kind of a unique turn after Nvidia openly trashed next-gen consoles.
If their drivers weren't going to support ASync (which they said they WOULD) then their stance on dismissing the consoles functionality is a complete joke.
WOW. And those rumors that a company might buy AMD, would be pretty crazy right about now. If AMD grabs a major share of GPUs going forward, whoever buys them would make alot of money pretty quick.
I mean, if a mid range AMD card with ASync, could compete with a higher range Nvidia card, that'll set off fireworks in the gaming space.
Glad I'm waiting to buy my gpus.
On the console side, am I reading things correct? This seems good for async compute on the PS4 as well as dx12 on xbox?
One of the reason why I hate Nvidia and never going to buy any of their products. I would rather settle for cheaper and underpowered product of competitor like AMD, than to patronize Nvidia with their monopolistic practices.. ehem.. ehem.. Nvidia Gameworks... and also this.
bf4 and hardline are games that run with mantle support which i love and thats why i chose amd. r9 290x CF