
IGN:
Lara Croft Go may be a mobile spin-off of Tomb Raider, but just as Hitman Go did for Agent 47’s stealthy undertakings, it manages to capture the spirit of Lara’s classic PSX-era adventures and repackage them into something fresh, great looking, and surprisingly classy. It’s nowhere near as challenging as I hoped a puzzle game like it would be, but it makes up for this with an action-packed approach to turn-based pacing that brings the thrill of Tomb Raider to life in a whole new way.

For a while, there was a sizable difference between the quality of games on mobile devices and the quality of games on consoles or PC. As technology has progressed and the audience has expanded, the games available on mobile devices have changed and cell phones have become a viable option for gamers. This is partly because major publishers saw an opportunity and decided to squeeze their gigantic franchises into the portable market.
I feel as though mobile games will always suck because of lack of built in controller... I don’t care for iPhone Xs being more powerful than Switch, better graphics are worthless without a proper controller. (never mind the scarcity of quality games that aren’t cheap micro transactions filled crap games)

How well does Lara Croft GO's isometric turn-based strategy action puzzle gameplay make the transition from mobile devices to PS4 and Vita?

appUnwrapper writes: "This is a complete walkthrough guide with tips, tricks, solutions and answers for the Mirror of Spirits expansion pack of Square Enix’s iOS, Android, PC & PS4 game, Lara Croft GO."