
After the mess of miscommunication that was the Red Ash Kickstarter, you'd think Keiji Inafune's development studio Comcept would have learned a thing or two about respecting its fans. But no. Tight-lipped for weeks now on the rumours concerning delays to its first Kickstarter project, Mighty No. 9, the company has finally come out and confirmed that the Mega Man-inspired title will not see the light of day until sometime during the first quarter of 2016.
With Mighty No. 9 delayed for a second time, can fans ever have faith in Comcept again?

It has been revealed that the game company comcept has been dissolved. This was revealed in a "Notice of Dissolution" published in the "Official Gazette" today (January 29th).

It's finally over
Man, what a let down this was. I don’t even want to admit what I added to the crowd fund… let’s just say I learned a valuable lesson.

Mighty No. 9 and Mega Man 11 are two games that tried to fill a very big gaming hole, and the story behind it all is even more interesting. So which game wore the Mega Man dress better? Jason Capp is here with some retrospective thoughts upon his 2022 playthroughs.
Only tried the demos for both and mighty 9 looked atrocious. Megaman 11 was fun and polished. Never played both full versions but will see it they are on PS Extra when i get home.
Mostly get my megaman fix playing the azure gunvolt games and spin offs. And Maverick Hunter X on my Vita.
This whole situation is getting ridiculous. They need to provide some clarity and quick, too.
You have to wonder whether they realise the damage they are doing to their reputation. Fans aren't as forgiving as big publishers.
Make a more promising game, and people will be frustrated less.
Yeah this is one crazy sideshow. Weird how some things are so painfully obvious from the outside looking in but the suits looking out of the fish bowl seem to be completely out of water and don't event know it.