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We are not ready for a Digital Only future

CarlosX360 Writes: "Many people think that Video Games are headed for a digital only future. PlayStation Network, Xbox Live, and Steam all led many to think we're not going to continue having physical, retail games in the foreseeable future. I disagree with this notion and that's the whole premise of this article."

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carlos360.com
WikusVanDeMerwe3926d ago

All the ISPs in my area offer an amazing 300GB soft cap that started just this year in 2015. I'm so ready for digital only future. I'm fortunate to of had Comcast as my only reasonable choice for internet service.

I love my life!

Spotie3926d ago

That's really not a lot, especially if you factor in doing more than just gaming with that amount of data.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney37d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage38d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman37d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb37d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.