
Even though the lack of space on the Wii to store downloadale games, content, and channels have been a persistent issue since the console's launch, Nintendo may finally be considering an approach - although unconventional - to solve the problem. An excerpt from a filed patent hints that Nintendo may be considering a holographic storage solution, in conjunction with InPhase Technologies, for Wii.

The Wii is now a retro console. Let’s get nostalgic about an often maligned system.
Crazy to think the WII is to the Switch 2, as the NES was to the WII back then. 20 Year difference.
My wife asks me to bust it out (heh) everyone once in a while to play bowling and tennis with the kids. There was a ton of slop on it but some good stuff as well.
Wii was great but boy howdy did it cause Microsoft to go on a dark walk with the Kinect and the disastrous XBox One launch that they arguably never recovered from.
Not nostalgic for me.. I was there.. anyone who wasnt a little kid realized it was a gamecube with shit tacked onto it, it was the "joke" system and was well below even the switch in terms of comparing it to the latest machines at the time. The machine was well loved by young people and "casual gamers" who now remember it 20 years on, or in most cases more of its sales came in the 15-20 years ago range not right at launch- but again its not nostalgic for people who were "gamers" then really, just for those who ended up with one in their house, the games , graphics, interface and online features were archaic already in 2006.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.
Holographic data storage captures information using an optical inference pattern within a thick, photosensitive optical material. Light from a single laser beam is divided into two separate beams, a reference beam and an object or signal beam; a spatial light modulator is used to encode the object beam with the data for storage. An optical inference pattern results from the crossing of the beams’ paths, creating a chemical and/or physical change in the photosensitive medium; the resulting data is represented in an optical pattern of dark and light pixels. By adjusting the reference beam angle, wavelength, or media position, a multitude of holograms (theoretically, several thousand) can be stored on a single volume. The theoretical limits for the storage density of this technique are approximately tens of terabits (1 terabyte = 1,000 gigabytes) per cubic centimeter. In 2006, InPhase technologies published a white paper reporting an achievement of 500 Gb/in.
That totally owns blu-ray. I'm not comparing just saying.
Holographic data storage can provide companies a method to preserve and archive information. The write-once, read many (WORM) approach to data storage would ensure content security, preventing the information from being overwritten or modified.
Now I see why Nintendo is interested, they want to protect their stuff.
It's viable or cost effective at this point. But, it would be ironic if Nintendo used an really expensive storage solution after going cheap with older tech on the Wii. I just don't think it's going happen.
This could mean they will use HVD next generation, 3.9 terabyte(3900GB, no typo) storage capacity on one disk
EDIT
@ BrotherNick, I does totally pwn bluray(only 400GB per disk, its capacity has increased)
But they may only be using it like a hard drive, using it only to store extra information like DLC, not the game itself
I was wondering who was going to use HVD next generation, I was expecting SONY since every year they introduced a new format intoo gaming but it looks like its Nintendo's turn.
next console. Nintendo is a shifty beast. while msft and sony try to shift to the casual market. I can see nintendo shifting back to the hardcore in about 2 to 3 more years.
wow thats pretty cool. though i honestly cant even begin to imagine the kinda stuff we will be able to do on 400 gb per disk