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230°

Is The PS4's TouchPad Underutilized? Of Course it is

"When Sony unveiled the PlayStation 4 back in 2013, much was made of the system's new controller. The DualShock 4, while respecting the legacy of previous controllers, was larger and more ergonomic in design, featuring grips as well as improved triggers and analog sticks. It also boasted some more unusual elements, such as an LED light bar and a built-in speaker. The strangest new aspect, however, was undoubtedly the inclusion of a 2-point capacitive touch pad placed imposingly on the front of the device. -- PlayStation Enthusiast

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playstationenthusiast.com
Neonridr3934d ago

just like the screen on the Wii U gamepad being relegated to a simple map or inventory screen, the touchpad definitely isn't being used in any real creative ways.

I do agree with allowing users to use it for navigation around the Playstation Menus, it would be so much quicker to swipe screens or navigate the web.

Kurisu3934d ago

Tearaway Unfolded looks like it's going to put the touch pad to good use, it would be nice if other games utilised it as well.

breakpad3934d ago (Edited 3934d ago )

it is a bit underused ...that s the bad thing with games being multiplatform...only exclusive games usually can exploit such things as touchpad , lightbar or microphone as they r focusing on one console ...having exclusives or extra functions in one multiplatform game is nt allowed as the audience who bought the other console would have a deficient experience...

XBLSkull3934d ago

I don't care for the touchpad at all. I do like that it adds another button, but you know they could have just added more buttons lol. I'd appreciate a few more buttons on controllers, it would make a game like ARMA playable on console.

thorstein3934d ago (Edited 3934d ago )

I think the speaker in the controller is far underused. There was something special about starting up Resogun and hearing "Save the Last Humans" come out of the controller.

The touch pad is used extensively in the games I play but I can see where it is underutilized in others, especially sports games.

I wonder how many people know you can use the touchpad to insert information on the keyboard instead of using the joystick.

NukaCola3934d ago

XBLASkull

Give it a rest. You clearly aren't a Playstation player.

+ Show (1) more replyLast reply 3934d ago
bmf73643934d ago

Its a matter of making the touchpad being used in a simple yet satisfying way. Sony considered a small screen on it but given How the Wii U is, they decided on a pad so you wouldn't have to look away from the screen to see what to do.

SourtreeDing3934d ago

Responding to this article.........

Is the Xbox one ability to do 8 players at one time underutilized? of course it is...

every console has the feature that is barely used...

LordMaim3934d ago

Well Dying Light had a simple but effective use of the touchpad; swiping in a different direction brought up four of the most critical menu screens, for maps, weapons, crafting and quests. (IIRC) It saved so much time, particularly in co-op when the game wouldn't pause while you were in the menu.

deafdani3934d ago (Edited 3934d ago )

While it's true that the Wii U's screen has been neglected or underutilized on the majority of games, in my opinion, it still plays a much betterr role in the overall console experience than the dualshock's touchpad.

On all my months using the PS4, the most I can remember using the touchpad was to click on it to bring up the map on... was it Tomb Raider or Shadow of Mordor? I don't remember, really. But yeah, that.

The Gamepad? I've used it plenty, mostly for Miiverse, and web browsing (the Wii U's browser is superb), along with some use in games (off-screen play, and the rare game here and there that actually uses the Gamepad decently, like Wind Waker HD, Zombi U, Nintendoland).

Anyway, I can take or leave the touchpad, really... but I actually want to see the Gamepad utilized much more. If all home consoles had a gamepad, you can bet that game developers would make it worth it, by virtue of being standard and not particular to a single console.

raymantalk13934d ago

who cares if it is being used or not it is there if a developer wants to use it, why is it there aint any articles saying the xbox1 controller aint being used properly all you ever see on this site is anti sony articles very hard to find a anti MS article prove me wrong MS fanboys if you can post links to them would love to see a anti MS article for once.

Neonridr3933d ago

lol.. N4G and Anti-Sony. There's an oxymoron.

raymantalk13932d ago

show link Neoridr since you obviously think i am wrong no link then i am right come on show me a anti MS link you cannot can you thought so

+ Show (3) more repliesLast reply 3932d ago
gangsta_red3934d ago

I remember an old article stating that the touch pad would be used for more casual games on PS4. Games that may have been ports of mobile games, and the touchpad could be used for them.

But yea it is underutilized in the same way the Wii U pad is. It has the potential to be more, don't know of any examples but I'm sure if more thought was put into it, most definitely it could. Right now it's just a gimmick.

AGVulture893934d ago

One of the few games I remember that used the touchpad was Infamous: Second Son. It was gimmicky, but I liked the game a lot.

Palitera3934d ago (Edited 3934d ago )

The console was designed when mobile games were taking over everything. Now it is relatively balanced and the tsunami is over.
But back then, surely this was the reason Sony implemented this on the controller.

To big games, though, it is a glorified select button, despite Diablo and a few others having good implementations.

I really hope devs don't use this on in-game mechanics. What inFamous: SS did with this feature was useless and laughable.

(But the immersion of the speaker and the ability to plug headphones on the controller are very great.)

wellard3933d ago

Yeah i love that its just a standard audio jack, that was a pleasant surprise.

nitus103933d ago

Basically the six axis and the touch pad are both under utilised, however at least they are available for developers if they wish to incorporate them into games.

A touch pad could be uses to select items from a menu such as what you may get in an RPG. Even an FPS game could benefit although a mouse and keyboard (if supported) would most likely be the better option. Still like I have said before the options are there however it is up to the developers to use them.

gangsta_red3933d ago

At least it's there. Rather to have features and for it not to be used much than to not have it and wish it could be used.

Eonjay3934d ago

No I disagree. I think the usage is well balanced. You don't want it to feel forced in games that don't need it. Using it as a button to bring up a map is good enough for me.

However, if I do play a game ported from mobile, I want to see it included.

camel_toad3934d ago

Yeh it being forced is the potential problem. I actually found its use kind of akward in infamous 2 but it may have just been because I wasnt used to it yet.

OB1Biker3934d ago (Edited 3934d ago )

And swipe up for the map in the Witcher 3. or navigate on the map in Watchdogs and tap to mark waypoint
I really like that its way easier to type using the touchpad that using the stick like on DS3

FallenAngel19843934d ago

I still prefer the DualShock 4's touchpad over the Gamepad's touchscreen. It doesn't jack up the price or size of the controller, it doesn't take your attention from the TV, and its capacitive instead of resistive.

More games could use touchpad, but Id rather it be a creative experience instead of tacked on for the sake of being different.

ninsigma3934d ago

If you're not using the game pad for playing on that screen instead of the TV (which I never do), all those bells and whistles are useless! I like the use of the touch pad on ps4 though. Different uses for different games that suits the games well.

Relientk773934d ago

Just wait for Tearaway to come out

3934d ago Replies(2)
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130°

PlayStation’s Revenue From Its PC Games Reached $300 Million in 2023

PlayStation PC revenue reached $300 million in 2023, but despite this success, it appears Sony may be pulling back from PC releases.

48d ago
lodossrage48d ago

It's not a success unless we know the profit. It's the same reason I get on Xbox when they mention revenue.

If Sony is considering keeping their single player games exclusive to the PS systems despite the 300 million PC revenue, that means they didn't profit from the venture.

Eonjay47d ago

You are correct. Making 300 million doesn't mean anything if you have 299 million in operating costs. Clearly they are making some profit if they want to keep their multiplayer games on PC but what of their single player games?

DivineHand12547d ago

How could they possibly not make a profit with $300M in revenue?

Nixxis only has about 90 employees. Let's go high and say each person on the payroll makes $200k per year; payroll would only be $18M. I believe the development time to port a game from PlayStation to PC is only about a year, so unless Sony is giving out Bentleys and 5 bedroom houses to each employee with payroll, they should be making a sizable profit.

lodossrage47d ago

See, the problem with what you said is we don't know what their operating costs were. So everything you're saying there is just speculation. What we do know is reported revenue and the rumored reporting that Sony is taking first party single player games out of the PC release cycle.

Not saying you're wrong, but we need to work with what we're given.

TOTSUKO47d ago

Here’s another angle of the argument. What if they saw a concerning decline in console sales and/or game sales on PS during this window of PC releases? It may be a crazy success on pc we don’t know but eating your own market share scare PlayStation for sure especially when they are trying to sell every new gen.

lodossrage47d ago

Ok, THIS makes sense. I don't know how I didn't think about that. And we know they'll want those PS6 sales to be off the charts. It's harder to do that if their in-house made blockbusters are shared with PC.

darthv7248d ago

Given the recent price increase for their hardware... Sony should really rethink things. Having an additional revenue stream, even if the games come to PC a year after, is still money coming in. Those who wanted a 5 likely already got one, but that doesn't mean Sony should turn their backs on those who may still want to play their software on a PC.

Eonjay47d ago

Honestly, I think they are worried about PC piracy.... Getting their games on PC for free is... well its not hard at all. They have to know that and I am sure that goes into their calculus.

Michiel198947d ago

thats bogus. Early 2000's a lot of things got pirated sure, but most piracy that currently exists is because the companies themselves sell an inferior product than when you pirate it, denuvo, bad quality on movies/shows etc. It's not much anymore and other companies have been releasing their games on pc since the beginning of time and are doing fine and given the quality of sony's 1st party games they should have no issue making profit at all. Adding shit like having to log in to psn in order to play single players games because they wanna harvest your data, yes that's when I say people are in their right to pirate and sony can go suck a fatty.

We know exactly why they wouldn't want it, because they can't get people into their ecosystem and profit more off of them if they buy it for pc. Nothing more nothing less as with any other company it's only about money.

neutralgamer199247d ago

We buy more games than console gamers BTW. We have over 132 million users on steam so out of that if 2% pirate how can we all be labeled as pirates?

Real reason is sony probably didn't see the big benefits and that's on them because games come out a year later and costs full price

Profchaos47d ago (Edited 47d ago )

I disagree I think it's strategically in their best interest to remove PC as a pathway to access you need to encourage people to buy the console to play the games otherwise they won't

As soon as Xbox started putting games day one on PC sales of their consoles dropped off a cliff and piracy of their games went sky high

@michiel not true piracy exists because people want to play a game but don't want to pay for it. Piracy may have started really in the 80s but it's still going strong today if you look at any torrent and it's seed count you'll see just how strong the scene is

Michiel198947d ago

i specifically said "most piracy that currently exists", not all piracy that has ever existed.

I'm not believing that gamepass story, it's so counterintuitive. They didn't remove the option to be able to purchase a game and for short term they gave people a cheaper way to play it and THEN suddenly they started mass pirating them? yeah I'm not buying that.

Just took a look at GoW Ragnarok and the seed counts are either single or double digits, with 3 out of like 30 having triple digits, 2 of those being basically double digits cause they're so close and the other one a bit above 200. So strong........

Hereandthere47d ago

Pc sucks and xbox is dead because they stupidly put games on pc and game pass. You like this dumb idea because you want sony down to xbox pathetic level.

Extermin8or3_47d ago

Error the price hike effects hardware as well. By all accounts ps6 is designed to be able to be made as cheap as possible. Which should mean it's cheaper than ps5 pro at the very least. Pc parts are effected by increased hardware costs too so they have an obvious market position as the more affordable alternative and once people are in their ecosystem they are unlikely to abandon libraries and switch

+ Show (1) more replyLast reply 47d ago
Jammit47d ago

And people think they’re going to give that up 🤣🤣

And it’ll be way more than 300m by now

Profchaos47d ago

If they make billions in sales on the actual console sure this isn't gross profit either

47d ago
Redemption-6447d ago

The value to the brand is significantly more important. Plus is this before or after steam takes their cut?

47d ago
Redemption-6447d ago

@Jammit

Majority of the sales is more than like from live service games, so it makes sense why they're pulling away their single player games. Which is honestly a good idea for those games and the brand. Also, if the 300M is revenue, steam taking a 30% cut means Sony is only getting around 210M. Now take aways how much they spent to bring those games to PC and you're looking at less than 200M. With majority of the money coming from live service games.

47d ago
1Victor47d ago

So easy to spot I wonder HOW YOU GUYS keep falling for his first almost sensible comment then keep getting more and more deranged 🤦🏿 😩.

47d ago
mkis00747d ago

Death Stranding is owned by Kojima (he purchased the rights back from sony.) Hence the eventual xbox port of the original. Not exactly a good example. Lets see if/when Yotei comes to pc, as that should have been announced already if going by their last first party developed titles ps5 release to pc announce timeline. It's looking more and more like the rumors are correct and Helix has has Sony rethinking pc releases. And why wouldn't they when it would guarantee a competing "console" has access to all their games without their say so.

I'd argue that 300 mill revenue without even considering what part is profit, is not nearly enough money to risk giving xbox access to PlayStation games.

+ Show (1) more replyLast reply 47d ago
Reaper22_47d ago (Edited 47d ago )

Thats not a lot but still successful,when you consider some games costs over 100 million. But I still think Helix has something to do with them pulling back too.

Jammit47d ago

They’re definitely panicked by helix

Helix also marks the end of their party PS exclusives - Sony can’t afford to keep 3rd party games off PC

Chevalier47d ago

🤣 🤣 🤣 🤣

Panicked by Helix? You probably also believed Xbox Games would never come to Playstation or Nintendo.

47d ago
Tanktopmaster9247d ago (Edited 47d ago )

“They’re definitely panicked by helix” - 🤡🤡 I know you are a dumb little troll hurt by the demise of Xbox and the continued success of Playstation, but that is still a hell of a clown statement to make after Xbox series got whipped by Nex Playground in December… in 2026 Xbox doesn’t even show up as a skid mark next to PlayStation😬

Also, tech wise PlayStation is ahead of Xbox with PSSR. I can’t see Xbox coming up with anything that matches it. Ps6 is already WAY ahead of Helix

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40°

Videogame Museum has acquired the "mythical" Nintendo PlayStation which led to the PS1

The United States' National Videogame Museum has acquired one of the earliest prototypes of the Nintendo PlayStation system that never came out.

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eurogamer.net
fr0sty75d ago

Nintendo's biggest mistake was turning Sony down... the two of them together would have been a completely unstoppable force in the industry. Now they compete.

Neonridr75d ago

it would have been a very different landscape I think if those two had partnered. Who knows what the gaming world would look like. One of those "if I had a crystal ball" scenario to see what could have been.

Agent7574d ago

Somehow, I think Sony would've branched off and released its own console. Nintendo's history with game licencing. more so with the NES would at some point of rocked the boat with Sony. Jumping Flash on the PlayStation was originally a Nintendo PlayStation game, plus a few others. I'm all for a single format that's never going to happen, but somehow, I'm glad Nintendo and Sony went their separate ways.

Agent7574d ago

Sony went to SEGA and said they don't like games on cartridges (back then it was Sony Imagesoft), the Mega CD (SEGA CD) was born. SEGA still wasn't convinced about games on CD, the Mega Drive 32X was born as SEGA didn't agree with Sony on a 32bit CD console. Out pops the PlayStation which swallowed up the Saturn. After the Dreamcast, SEGA popped games on PlayStation 2, Xbox and GameCube. The Nintendo PlayStation, Nintendo didn't see eye to eye with Sony on game licencing and they parted company. Oddly, Nintendo ditched a CD console for the cartridge based Nintendo 64, games topping £70 hit console sales. Out pops the GameCube and it was still curtains for Nintendo. Nintendo's only successful disc console was the Wii.

70°

A History of PS1 Graphics in Five Games

PlayStation wowed gamers from day one, but developers managed to push the console much further - TechStomper tracks the progress made over the PS1's years at the top through five games that show how programmers and artists unlocked the legendary grey box's potential.

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techstomper.com
GotGame818101d ago

Look, I loved my PS1. Graphically though N64 delivered a better overall experience. The difference that gave PS1 an advantage was CD storage PS1 had some beautiful cut scenes, but in terms of graphical power N64 hands down was better. PS1 had WAY more GAMES though. I think Developers preferred the tstorage over squeezing everything onto a cartridge with VERY limited space!

GameCube same thing Nintendo went with storage that was limited, but had games using multiple disks. RE4 is one port that clearly showed GC advantage. Rouge Squadron 2 and Luigi's mansion were beautiful launch games. Again PlayStation didn't Limit developers storage space. Nintendo's mini discs were expensive, and developers went with PS2! PS2 I am pretty sure has the largest game library of all consoles. Maybe not if you in include the vast amount.of.shovel wear on current consoles.

After that ugh, Nintendo seems to have given up on graphical power. Switch 2 games look really good, but I am usually going to buy ports on PS5/Series X.

PrimeVinister101d ago

N64 had some stunning games, but a lot of the library ran poorly. PS1 games tended to hit a playable 30 more often, albeit with less complex geometry and less/no filtering of textures, and the inherent flaws in how PS1 rasterises graphics.

I played loads of both back in the day and I definitely preferred the solid geometry and smooth textures of N64.

Terry_B100d ago

Most N64 games looked pretty bland compared with PS1 games.

SimpleSlave100d ago

While the N64 was technically more powerful than the PS1, it in fact did not have better graphics than the PS1. Not even close. Not even a little bit.

The N64 was all about Vaseline-looking textures and a blurry-ass mess, while the PS1 had gorgeous colors, sharp, pixelated textures, and god-tier dithering, and just a better image quality overall. Just look at Quake 2 for a perfect example of the differences.

On a side note, the PS1 dithering was like having a virtual canvas for the graphics. So, so good. With the added benefit that it had allowed the PS1 graphics to age like fine wine.

With that said, if you still doubt how awesome the PS1's graphics were or how big the worlds could get, then check out:
Ghost in the Shell
Mizzurna Falls
Vagrant Story
Colony Wars
Omega Boost
Alien Resurrection
Terracon

The PS1 just had better graphics with better textures, lighting, image quality, and even better overall framerate than the N64.

rlow199d ago (Edited 99d ago )

Zelda and Mario would disagree. Nothing the PS1 had touched those games and others. You’re comparing a 32 bit system vs a 64 bit system. While cds did have advantages, speed wasn’t one of them. Not to mention the 64 was much more powerful.
Now if you’re talking ps2 vs the n64 then that would be a much better comparison.

SimpleSlave99d ago

@rlow1

They can disagree all they want, but that changes nothing. While the Mario developers were smart enough to keep the graphics and textures simple, thus maintaining the cartoon-like quality look, the Zelda developers did not. Basically, Zelda does not look as good as you think it does, and the PS1 has better-looking games than Mario and Zelda both.

"Nothing that the PS1 had touched those games and others."

Except there are. You're talking with nostalgia-fogged glasses and dismissing without any knowledge of the PS1 catalogue. Hell, you don't even do research before commenting.

Like I said, the PS1 has plenty of games that look way better than those two games. But since you're not going to go see any of the games I listed, I'll do the same thing you're doing and just name-drop super popular games like Final Fantasy 8 and 9, with a side of Vagrant Story, and that takes care of that. Three games that, to this day, look absolutely amazing and much better than Mario and Zelda.

"You’re comparing a 32-bit system vs. a 64-bit system."

Listen, I won't insult you for coming here and arguing that 64 is a bigger number than 32, because, I mean… yikes. Next thing you'll say is that the Jaguar made the PS1 look like the Atari. It's not a good look, is all I'm saying. So I'll just suggest you do a bit of research on both systems' architectures, their advantages and disadvantages, and their bottlenecks, and learn a bit. Then, you know, actually see the games running on native hardware, and if you can't, there are plenty of videos out there.

There's no need for the PS2 when the PS1 had better graphics than the N64, and you mentioning two popular games is not an argument; it's you not even trying.

Scissorman99d ago

i dunno about that one. which n64 games rival the graphical experiences of mgs, soul reaver, vagrant story, ffix, chrono cross, dino crisis 2, silent hill, crash bandicoot 3, and countless others?

+ Show (1) more replyLast reply 99d ago
gaffyh100d ago

PlayStation 1 Devs were so innovative back in the day utilising so many techniques to achieve the best results. I think this article needed to focus on the games that used pre-drawn backgrounds like Resident Evil, In Cold Blood and FF8 to produce visuals that surpassed anything at the time.

PrimeVinister100d ago

I think you are right and I might add in an honourable mentions to at least discuss pre-rendered backgrounds in the visual history of PS1. It was hugely important and should have been in there.

I was going to include Resident Evil for 1996 but I wanted to talk about a second-generation 3D engine versus Ridge Racer, and I also wanted to talk about Lara's animation.

I was also going to put FF8 for 1999 on the list, even wrote a sentence. But then I figured that Driver would say more about how far programmers (and artists) had come in getting the most from the console.

PrimeVinister100d ago

Could even do an 'alternative PS1 graphics' history. Focus on atypical presentations, like pre-rendered, 2D, BSP engines etc.

on_line_forever100d ago (Edited 100d ago )

I think we need remake for these games :

Driver 1 & 2
Final fantasy 8
Legend of dragon
Dino crisis 1 & 2
Fatal frame 1
Parasite Eve 1 & 2

PrimeVinister100d ago

I would buy at least half of those if remade, easily.

I would love a remake of Driver 3 also.