
Destructoid:
"Ninja Theory has felt like a mercenary of late. Enslaved didn't sell as well as it should have (neither did Heavenly Sword), and so the last five years has been spent 1) making a mobile game for EA-owned publisher Chillingo, 2) trying to reboot Devil May Cry for Capcom, and 3) working on Disney Infinity characters."

Ninja Theory's Tameem Antoniades talked with Wccftech on Hellblade's development, the "independent AAA" market and what's next for the studio.

Chris White: "I had the pleasure of talking to Tameem Antoniades, Ninja Theory's Chief Creative Director about the game's development, including how a research into psychosis helped to shape Hellblade, the game's leading actor, sybolism and how that plays a role, and more."

How Ninja Theory built a dark AAA game with 20 people and some Ikea poles.
looks pretty good.
"We've been lucky that we've been able to survive is the reality," Ninja Theory's Dominic Matthews told me at gamescom. "We came off the back of DmC at a time that was very different for the console space." The team tried to pitch a "big AAA blockbuster, $60 game that didn't get anywhere. The type of games we make can't be sustained in the AAA blockbuster market anymore."
"We need to sell about 300K units to make its money back, which won't be easy," but it's a more preferable situation than "needing to sell 5 million."
so how much is this game going to cost, $60 still?
Love Enslaved, one of the better experiences of last generation, at least for me, hope Hellblade does really well.
P.s: There is an occasional sale of enslaved on Psn and when it is on sale is going for 5$, more people should buy it, specially at that price.