
With the release of Windows 10, one of Microsoft’s new headline features is Cross-Play between Xbox One and PC players. This isn’t the company’s first foray into cross platform play.
Back in 2007, FASA studios, which had a first-party publishing deal with Microsoft, released Shadowrun, a fast-paced shooter that could be played competitively between Xbox 360 and PC players. Despite a lot of talk ahead of release about console players holding their own against PC players, after release multiplayer matches were dominated by those playing with a mouse and keyboard.
I was able to ask Shannon Loftis, Microsoft’s head of publishing (and the producer of Shadowrun) why this time it’s going to be different.
“Shadowrun was not a great candidate for Cross-Play because, as you say, it’s a competitive shooter where different configurations perform differently,” Loftis admitted. “I would agree that was an experiment that didn’t turn out the way we wanted.”

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Xbox boss Asha Sharma has discussed how component shortages will impact the company's plans for Project Helix.
This kind of proves this is an after thought product, most products like this are in r&d 5 years before they start mass producing. So they typically have the cost of components and things worked out long before assembly starts.
This is an assumption still, but I wouldn’t be surprised if project helix is similar to Scalebound,perfect dark and sod3. They had an idea but no actual execution other than concept stage. Being impacted by the ram shortage likely would also put this device 3-4 years out.
I’m not even sure MS has that endurance with Xbox yet
Helix is going to be stupidly expensive
Instead of leaning into smarter upscaling techniques they're brute forcing hardware that will cost them dearly and it remains to be seen if it's genuinely going to provide a meaningful differential
I know in the oc.doace people like to brag about not using frame gen or dlss to get to high on a game but for the majority of players they happily use those technologies without a second thought
That's going to be ps6 vs Helix
It's called systematic inflationary. Yes we get it Microsoft, keep raising in the name ofall kinds of stuffs
Honestly if there was thing I learned from this generation is that new consoles arnt day one anymore.
I can wait 1-3 years.

In an exclusive interview with Game File, new(ish) Xbox boss Asha Sharma and Xbox chief content officer Matt Booty explain their vision for Microsoft’s gaming division
A good start would be to release games to go with the console. My Xbox Series X has gathered dust virtually from launch. My advice would be to ditch a next console and release games on PC, PlayStation and Switch. Another idea would be a hybrid console based on Xbox Series X tech and go the same route as Nintendo. Another idea would be to pull out of gaming altogether. Plenty of options there.
Strangely its one of the features I look forward to seeing deployed in games.
I can see a halo spin off (ODST 2?) with cross play. The mainline halo games will always be a selling point for xbox, so those will stay put. But the halo universe can certainly open up to pc gamers with a spin off that features that classic halo MP but with a new twist. Maybe a massive BF or warzone style MMFPS..think halo, planetside style. A cross player MMO needs to happen.Well...it is happening..that ION game. A space MMO:
https://www.youtube.com/wat...
I can see it becoming a bit of a standard for Xbo/PC games, especially with how easy MS have made it for devs to use the feature.