
VGChartz's Evan Norris: "Few video game developers enjoy the pedigree of British studio Rare. Founded in 1985 by Tim and Chris Stamper, Rare has spent the last three decades making some of the most creative, audacious, and brilliant video games of all time.
From its early days, to its partnership with Nintendo, to its current, sometimes polarizing relationship with Microsoft, Rare has remained a studio willing to try new things, flirt with new technologies, and provide gameplay experiences found nowhere else."

Gregg Mayles writes: "Today was my last day at Rare Ltd. Thanks to everyone who played and enjoyed any of the games I helped create while I was there. Also thanks to all the people that worked on the games alongside me. It seemed fitting that I should say farewell with one final rhyme!"
Godspeed for the rest of your journey, sir. Loved BK. I think I'll play it this weekend to show my appreciation for this classic.

Louise O’Connor, a 25-year Rare veteran, has been made Xbox Game Studios’ Chief of Staff.
Not to offend anyone. But what was Rare doing with Everwild for so many years? Development began in 2014, with a reveal in 2019. From 2019 onwards nothing was about the game.
"Notably, O’Connor’s boss of 13 years, former Rare studio head Craig Duncan, was appointed head of Xbox Game Studios last year."
Hiring internal talent from Rare worked out so well last time.

2025 marks the 40th ‘Ruby’ Anniversary of that bold endeavour, and Rare’s inviting everyone to join the celebration of this impressive milestone, offering free gifts, discounts and plenty of swag to claim in their shared-world pirate adventure, Sea of Thieves.
It's a shame it seems pretty Sea of Thieves centric
I was hoping for some cool Banjo / Conker merch or maybe a re-release of Rare Relay with some added games, possibly work something out with Nintendo so they can add Goldeneye to it with online support.