80°

Destructoid founder bans rape jokes, closes forums

Destructoid has been in the news off and on throughout the past year and not always for the most flattering of reasons.

The founder closed the forum completely after he rebranded them previously as "OuterHeaven" forums and tried to make them not completely related to destructoid anymore. This resulted in multiple bans of admins and normal members, and finally in closing the forums today.

Nonscpo3919d ago (Edited 3919d ago )

“I get that forums are a place where people go to vent and shit sometimes, but I do not need that from our own mods.”

Seems like he's more pissed that it was a mod that instigated the situation, than anything else!

Hoffmann3919d ago

2 mods were banned, at least 2 more left or at least want to take a break, another one lost his mod rights today.

smashman983919d ago

These destructoid people are always taking things up the ass, nonconsentually of course

3919d ago
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney9d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage10d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman9d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb9d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.