All Channels
Popular
250°

Giant Bomb explodes again

Giant Bomb, the new gaming website led by former Gamespotters Jeff Gerstmann, Ryan Davis, Brad Shoemaker and Vinny Caravella, launched last week, recruiting more than 10,000 Bombers to take advantage of the site's Wiki infrastructure and forums.

The new site represents a huge milestone for the quartet, especially Gerstmann, who last year was abruptly fired by Gamespot's parent, CNet, over what appeared to be an unfavorable review of Kane & Lynch, which was posted while the game was being heavily promoted on Gamespot.

Read Full Story >>
news.gotgame.com
Mr PS36524d ago (Edited 6524d ago )

Has another Xbox Overheated
Don't want to be in the vicinity when they Blow

jcfilth6524d ago

That's what I thought too!! I was about to call my frind and see if he was ok.

deeznuts6524d ago (Edited 6524d ago )

I didnt' think that, but I did just go #2 in the company bathroom

Which is funny because there was just an earthquake here in southern cali. I felt rumbling and movement, but was oblivious. Came out of the bathroom and all my coworkers were talking about it! The quake that is. How funny.

Lyan6524d ago (Edited 6524d ago )

However, I think their implementation at the moment is a little disorganized. Emphasis on just a little. I like the idea of creating a user generated(wiki) type of one stop source for information on games, new and old, but it seems some pages are not well thought out while others are really well organized.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

Read Full Story >>
gamesindustry.biz
Cockney52d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

Read Full Story >>
rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage53d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman52d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb52d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.