
Sometimes we have to call it like we see and High Score Reviews has some things regarding Square-Enix that they need to get off their chest.

VGChartz's Mark Nielsen: "This is a collection of short Late Looks picking up on some of the games I meant to write a full article for but was too busy to do at the time. This time the games in question are the original Diablo, Balatro, and Kingdom Hearts III - a perfectly natural combination of games that you definitely expected to see grouped together. Not quite review and not quite rant, it’s more a casual assessment of what I – the gamer of the future – consider to be each game’s strengths and weaknesses in retrospect."
i get the “weird combo” angle, but i’m curious what you think holds up best: diablo’s atmosphere, balatro’s loop, or kh3’s combat. i bounced off kh3 hard after seeing casino junk shoved into a fan discord, including https://monopolybigballerli... and it soured my mood for anything with flashy “chance” mechanics. balatro still feels clever to me since the randomness is the point and you’re making real decisions around it. also had a similar spam wave on a retro forum with https://red-baron.org/ and https://dream-catcher-game.... and it’s annoying how it derails game talk.

Ever play a game a game only to discover at some point it transforms into a horror game? No? Well Netto's Game Room shares six games that do just that!
Not necessarily a ‘horror’ moment, but I remember feeling really tense and anxious when the Flood were first introduced in the original Halo. I never felt more on edge or nervous in that whole game as that moment. I think it was the whole buildup that something terrible was coming but you didn’t know exactly what.
Another non-horror game that had me feeling it was Subnautica. The deep dark depths, and knowing that sea monsters were lurking nearby, had me jumping at every sound.
I remember being scared of the Asylum level in the most recent Thief game from 2014.

The Wonderful World of Disney has brought along many great characters in the Kingdom Hearts series.
Oh that's simple enough to explain: they cray-cray. Have been since/before the Nova Crystallis announcements.
I feel like any impact this article would've had hinges on one quote. Nomura had no idea he was director. The problem with that is that the quote is being taken out of context, unintentionally i assume. He was told he was director months before we saw the teaser. because he saw the teaser months before we did
Square Enix right now is the best it has been in years, not since the ps2 generation have I looked forwards as many games by Square than now, I'm guessing a lot of it is a mix of really listening to consumers (sales), critics (reviews) and Yoichi Wada stepping down.
I don't think there's anything wrong with remasters and remakes. Whether or not it's slowing down the production of FF15 I'm not sure. But FF15 has been in production for over 50 years, kind of tough to blame that kind of time frame on the recent remaster craze. I remember as a child in the early 90's, my father used to tell me "son, 30 some years ago Square Enix started working on FF 13 Versus, and that it may not come out today, may not come out tomorrow, but boy you better believe that it will come out in your lifetime." And now with the release of the demo, I have absolute faith that FF15 will be released sometime within the next 5 years.
anyone else suspect that Tetsuya Nomura was pulling everyones leg with that quote?