
Long gone are the days where any geeky bedroom techy could programme a game within days and ship some tapes to their local store. With budgets exceeding Hollywood and the development phase enduring upwards of two years, publishers need to be certain that they make sufficient profit to keep themselves afloat in the choppy waters of 21st century video game production.

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

A three-episode live-action adaptation of the first two Yakuza video games will debut Tuesday, March 17 exclusively IGN. Each episode is about an hour long and will stream on IGN.com and IGN’s YouTube channel.
But it will make zero profit because it costs OMG how much money to produce and looks boring i.e = only 2-4 million sales in max = 2-4*$30 = 60-120 million in earnings while they allready spend $100 mill at the begining of 2008 = zero profit for Sony and guriella.
Gears2 costs only 20 millions to produce with only 30-40 man involved and will recieve about 7-10 million sales = 7-10 mil*30$(developer gets only 50% from $60 you pay)=210-300 millions dollars in earnings for Epic alone in just 2 years. that is real deal for a developer.
So that is why 80% of all developers presented on XBOX360 this gen and Sony lost many 3th party exlusives.
And that is why today it is better to be 3th party developer to make money = all profit is yours, not your mother company.