
The Red Ash Kickstarter is in its final days and in need of a helping hand to reach its goal. A strong start could only impart so much momentum, and the earliness of the campaign in the game’s development cycle didn’t help. I’ve already put my opinion out there once, though, so no need to retread old ground. The short version is that, with five days left on the clock and 40% of the goal left to go, it’s time to go big. A full gameplay demo would be nice but isn’t really possible, though, so instead a playable “mock-up” has been released to see the characters in action.
Keiji Inafune was once a legendary and iconic game developer, but after the disaster of Mighty No. 9 and the failure of Red Ash, he's disappeared.
I lost so much respect for this guy. I am still bitter over Mighty No. 9 and not getting the backer rewards as promised. All I've gotten was what was promised in the lowest tier with a t shirt and a dumb plushie.
Have you guys seen the latest comments on the MN9 Kickstarter page? Lots of backers still haven't gotten their rewards.
https://www.kickstarter.com...
Red Ash is the spiritual successor to Mega Man Legends, but did it's development cause Mighty No.9 to become the flop that it is? Let's find out!
When it’s all said and done, Red Ash and its Kickstarter campaign might go down as the biggest disasters in crowdfunding history. Cliqist takes a look at how it went so bad.