
Given the fact that so many high-profile games have released with so many problems this generation, one wonders if and why developers weren’t prepared.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
I don't think thats the case . I think the publishers are putting too much pressure on the developers to release games that are not ready so they can get them on the market at a faster pace and if is broken then they will patch it later.
it sucks bruh but I think the developers were ready but they need the publishers to be less greedy
New hardware allows for bigger and more complex games. That means more content, and it takes more time to create that content. So development times increase
It is certainly evident that journalists were unprepared for this Generation.
Architecturely this is the 'easiest' gen to develop for, especially when your game is multiplat, the problem is largely the dudes signing the cheques placing hitting their chosen release date over quality.
A connected, online gen has allowed them the freedom to patch things, while that had huge benefits to everyone including the end user it also means they can release games in a state that historically they wouldn't of been able to.
Still, no developer or publisher WANTS to release a broken game and rarely are they truly unplayable.
no people just over expected, you have to understand a fact. in the history of gaming first few years always see bunch of average games. and this gen actually is better that We have actually gotten good to great games
you look at past gens and first few years always saw very little software support but this hasn't been the case
dead rising 3
ryse
knack
infamous second son
forza horizon 2
forza 5
drive club
Witcher 3
batman
the order 1886 bloodborne
and I haven't even listed many 3rd party games
so just don't go into a new generation expecting awesome games at launch. it usually takes few years