
In an interview with AusGamers from QuakeCon, Bethesda's Pete Hines explained why Fallout 4 wouldn't work on id Tech tech.
From the interviewNone of these detractors damaged the ambitious scope of what Bethesda Game Studios has set out to achieve, but next to the beauty of recent open-world titles such as Batman: Arkham Knight and Dying Light, Fallout 4 looks dated. While Todd Howard led the presentation, he was reportedly flown back to his studio shortly after to continue working on the game. I spoke, instead, to Pete Hines, VP of marketing and PR at Bethesda about whether there had ever been conversations about using id Tech for Fallout 4 to up the pretty factor.
“No, because of moveable objects [in Fallout 4],” reasoned Hines. “Doom has interactive stuff, but it doesn’t account for hundreds and thousands of little items that you can pick up and move and they’re all individual. It’s not suited for a game where you want to have thousands [of items] and clutter the world with all this stuff that’s all interactive and has physics. It’s just not what it’s for.”
The full interview feature looks more in-depth at the revamped S.P.E.C.I.A.L. system, a larger emphasis on weapons and combat and lightening up the game-world.
Fallout 4 on Switch 2 offers 30fps, 40fps, and 60fps modes, with graphics settings differing from PS4 and PS5 versions.

Following Fallout 4's anniversary update, Nexus Mods have assebled an Anniversary Collection of existing mods designed to offer a free refresh as an alternative

A decade on from its Game of the Year-winning triumph, Todd Howard reminisces on how Fallout 4 changed Bethesda Game Studios, its TV show adaptation and playtesting The Elder Scrolls 6.
They need to look at Morrowind and see what the progression should have been from there instead of the regression we got with the next 2 games. They weren’t horrible games but they could have been so much more.
Fallout 4 just felt too streamlined and accessible to me, the perk system was not as fun as it was in Fallout 3, not saying Fallout 3 didn't have issues but 4 just felt like a complete step back.
So the part where you just sold the same games for the last 10 years while you focused on 76 and merch, was not a reset from the "creative" aspect eh? How very Todd of you.
I bought Fallout 4 (I loved Fallout 3) at launch and I couldn't bring myself to finish it or even get close to finishing it. It was soooo damned boring and bland. I played on a very hard difficulty and I had hundreds of stimpaks. One of the only games I've played for a while and not ended up finishing it. I hated it. Just flat out hated it.
Fallout and Elder Scrolls game use the same engine. Its a modified version of the Morrowind engine. There are a lot of item and NPC management to matched by other engines that have open worlds.
I don't remember FO3 or NV being so called graphical achievements. Not really what people seek when they look at Fallout.
ID-Tech should be scrapped entirely unless they overhaul it. It's more negative than positive when using that engine, and it would actually look worse instead of better by using it. That's not to mention how much worse games run when using it, compared to other engines out there.
ID-Tech isn't very good at handling lots of interactive props. That is why all the iD games seem to be very static, only a few props that are interactive. For some reason, game physics is stalling. Half Life 2 kind of showed up Doom 3 with much more extensive interactive physics effects. Also, iD in general has put all the effort into megatextures but leave close up details on individual objects as low rez texture maps. Rage was really noticeable for this. This is all background stuff for the bulk of ID-Tech used mostly for FPS, running down corridors anyway. Fallout 4 is an open world RPG with all its loot.