
Denis Dyack writes:
"There are some people out there that have a complete and utter disdain for the cut scene. Many developers knock the cut scene because it takes away interactivity, the key component of interactive entertainment.
We've seen games like Half-Life never enter a cut scene. Meanwhile we have Metal Gear Solid, which uses lengthy cut scenes to convey a story.
So who's right and who's wrong? First of all I think any extreme is generally flawed. When people say they want to banish all cut scenes, they don't seem to understand that such a move does make it more difficult to tell your story. Story is very important for videogames, and as graphics become a commodity, storytelling becomes evermore important."

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This is what I been trying to tell a few of these numskulls who try an bash MGS4. I mean even though the cutscenes are a bit lengthy, I have stated this all along. If the cutscenes are done right and tells a great story, what is the problem with that? I totally disagree with those game sites who underscored MGS4 and took points off just because of cutscenes.
A good example of what he is talking about is games like halo and gears which have cutscenes but these cutscenes werent needed just for the fact that the story in halo 2, halo 3, and gears were mediocre at best and cutscenes are suppose to be used for these sole reasons of telling the story and also trying to get u to know more about the character u are playing as. MGS Series is a good example of this and is a big reason I will always love cutscenes aslong as they are done right just like Denis Dyack is pointing out.
Also wanted to add that there was no way that us fans of MGS4 would have ever fell in love with the MGS series if Kojima were to just try an tell the story of solid snake and every character with out these cutscenes. It is the only way u can actually make the person who is playing the game feel like not only that he is watching a cinematic movie but also feel so close to the character u are playing as which in my mind is taking gaming to the next level of gaming.
For example watching a movie like braveheart was such an awesome movie which made, u happy, laugh, get angry, and also get u emotional but also gave u an amazing ending. And playing a game like halo or gears will never give u all this in there single players and is why I have said, why even make a single player if the story is just mediocre. This is why fans of the MGS series has loved the MGS series because from what ive explained about the movie braveheart, u dont only feel like u are watching a movie that is cinematic, but u also feel like u are a part of the cinematic movie just for the fact that u are playing the game and your role is to take this journey with solid snake and lead him through his destination. Its kind of hard to explain it but hope that helped out a bit with just what denis dyack is trying to explain with cutscenes and what I totally understand what he is saying with that expirience brought to me from Hideo Kojima with the MGS Series. :)
above.I felt like I completed a mini-novel. Lighten up. I'm going to have some fun with MGO now,with friends.
I concur with what Dyack said/wrote.
I have no problems with cutscenes although I know several folks that can't stand them. It seems to me that those who do not like them have little patience for a good story telling and just want to get into the action. That's fine and I won't argue with their preference. Me personally, I enjoy the cuts. And with MGS4, Kojima utilized a key element in making a great cutscene. No, not the graphics... He used boobs. Now those are assets to any cutscene.
Although the story in Gears isn't really expanded on in any way, i can still recall what it was - you piece together what a story is half the time.It wasn't overdone is all
Even Gaiden has a story but it's a very thinly spread one.
Some people like the approach of say Gods of War or Metal Gear take, while others get just as much from something like Halo or Gears.
The idea that Halo doesn't actually have a story people care about is absurd.
Cutscenes DO NOT BELONG in video games. Neither does half-life's sh!tty storytelling.