
Khronos Group’s Neil Trevett talks about the graphics API Vulkan.

Things can only get better, right?
Looks like I made the right call getting the 3080... phew. I know ray tracing isn't the be all and end all but when the cost is so close its good to know that I got the more capable card. Also RTX and dlss are frickin awesome!
Im gonna stick and still get the 6800xt cheaper on price and it and its very close to the 3080 in terms of performance without raytracing. As much as it looks good on raytracing mode but i just wait be4 it becomes the new normal so im just happy to play everythink on very high/ultra at a smooth framerate

Vulkan has come to Rainbow Six@ Siege's PC version, and it's bringing a major performance boost to modern graphics cards.

The Khronos Group announced today the release of the Vulkan 1.2 specification for GPU acceleration.
If no one except indie and emulator devs use it, then who cares?
And understand, I -wish- more in the industry -would- use it.
Firstly, MS is already making inroads into cloud computing on there own...see crackdown and drivatars for start...They dont need vulcan
secondly MS has DX12, which im pretty sure has some code in there that utilises cloud compute...again MS are doing this stuff without vulcan, on their own platforms and will be doing so with an API that is built for their OS and hardware.
Sony have there own libraries which will deliver better results for PS4 than vulcan, which is designed for pretty much everything that runs on X86. its too generic an API. Nothing in there specifically tailored to PS4..or XB1.
Oh...wait...gamingbolt...neve rmind...
Wait wait wait. Let me get this right? All we have heard from every angle from certain fans/articles is cloud will not work. An Api can't make a console more powerful "you can't change the hardware"
So tell me please how may Vulcan "possibly" be able to do this better than Microsoft's own cloud servers and Api?
Interview with random no-name developer? Yup, is GamingBolt!