100°

Vulkan Can Possibly Make PS4/Xbox One More Powerful by Providing API for Cloud Computing

Khronos Group’s Neil Trevett talks about the graphics API Vulkan.

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gamingbolt.com
FlexLuger3902d ago

Firstly, MS is already making inroads into cloud computing on there own...see crackdown and drivatars for start...They dont need vulcan

secondly MS has DX12, which im pretty sure has some code in there that utilises cloud compute...again MS are doing this stuff without vulcan, on their own platforms and will be doing so with an API that is built for their OS and hardware.

Sony have there own libraries which will deliver better results for PS4 than vulcan, which is designed for pretty much everything that runs on X86. its too generic an API. Nothing in there specifically tailored to PS4..or XB1.

Oh...wait...gamingbolt...neve rmind...

DanielGearSolid3902d ago

Cant believe this site isnt banned

IGiveHugs2NakedWomen3902d ago

Agreed...

Will Vulcan give all gamers access to the affordable, high speed, high bandwidth internet connections needed to make cloud computing work?

GamingBolt, where fantasy is passed on as truth...

DJStotty3902d ago

Wait wait wait. Let me get this right? All we have heard from every angle from certain fans/articles is cloud will not work. An Api can't make a console more powerful "you can't change the hardware"

So tell me please how may Vulcan "possibly" be able to do this better than Microsoft's own cloud servers and Api?

BitbyDeath3902d ago

Relying on server farms to give your CPU a slight boost is junk no matter who it comes from.

MasterCornholio3902d ago

Correct.

People who believe that it will massively improve either systems performance are just fooling themselves.

kstuffs3902d ago (Edited 3902d ago )

It seems like you know the technology better than these people. I think you should let them know that,especially Neil Trevett, Vice President Mobile Ecosystem for Nvidia and President of Khronos Group. I mean what does an executive know about these engineering stuffs. It's not like servers costing several billion dollars to build are that powerful. Besides latency and bandwidth are a huge issue. Enough ranting. Let let me get back to playing this streaming game from the PS Now. It's pretty awesome.

MasterCornholio3901d ago

@kstuffs

"Let let me get back to playing this streaming game from the PS Now. It's pretty awesome."

And that's your way to justify the validity of cloud compute.

Funny thing is that PSNow isn't cloud compute its merely a streaming service.

DeadlyFire3901d ago

Indeed. Although A Cloud API to develop a cloud game where you must have the internet to play it on the Cloud would have unimaginably powerful graphics, and so on. As long as you could connect it would be awesome. :)

Cloud strings to improve a game's graphics, or CPU strength is bogus. It can do little things, but it would never make the game have anything extraordinary extra in it. Unless your packing enough juicy bandwidth to have a consistent 0ms latency. ;)

A cloud based AI that grows and gets updates on the Cloud like what was said for Froza though is a great thing I believe. Even if it downloads updates to the console. AI is the weakest component of gaming this gen I believe. Sure they throw in new things to make it harder, but the AI has the same patterns from a decade ago. It has not moved forward much.

+ Show (1) more replyLast reply 3901d ago
ninsigma3902d ago

And that's still true lol
Neither console can get more powerful. They may see benefits from using cloud compute but that doesn't equal greater power. It's gaming bolt. They'll say anything just for those all precious hits.

kstuffs3902d ago

And here I thought it was the President of the Khronos Group that said that.

iTechHeads3901d ago

Interview with random no-name developer? Yup, is GamingBolt!

300°

AMD RX 6800 XT runs at almost half the frame rate of Nvidia's RTX 3080 in Vulkan Ray Tracing tests

Things can only get better, right?

1921d ago
Damrock1921d ago (Edited 1921d ago )

Better than CDPR offering 60 seconds per frame I guess :P

1921d ago
Ristul1921d ago

Looks like a win for nvidia when it comes to raytracing.

Babadook71921d ago (Edited 1921d ago )

Yes. But this is day one support from AMD. Let’s see how things are in 2-12 months.

Ristul1920d ago

In that time, Nvidia will not stand still, they will keep improving their ray tracing technology as well. I have a feeling nvidia will keep the advantage for the foreseeable future.

Babadook71920d ago (Edited 1920d ago )

@Ristul

There is a peak performance limit (with diminishing returns the closer one gets to the limit) and AMD is likely a lot further from that limit with day one optimization than nvidia is with 2 years of optimization. So it’s likely the gap can only go down. And I’m not an AMD guy. Just pointing out the obvious.

MrDead1921d ago (Edited 1921d ago )

Looks like I made the right call getting the 3080... phew. I know ray tracing isn't the be all and end all but when the cost is so close its good to know that I got the more capable card. Also RTX and dlss are frickin awesome!

1921d ago
Neonridr1921d ago

me too. I had preordered an ASUS Strix 3080 but it took a while for the order to finally ship to me. Contemplated cancelling and then holding out for the 6800 XT. But glad I stuck it out. It will be a while before AMD can match Nvidia in the ray tracing department. And like you said, DLSS is pretty amazing.

ABizzel11921d ago

I look at you in anger as I got stuck with a 3060 Ti, but it'll hold me over until the 5nm RTX 4000 series which is what I'm really looking for lol. Congrats on the 3080.

IanTH1921d ago (Edited 1921d ago )

"Stuck with" you say! I chuff in your direction, sir! I look at you in anger as I actually wanted a 3060Ti, but couldn't manage to get my hands on one. Signed up to EVGAs notification system and all, still no dice :-(.

I kid, of course. I'm still stuck on my GTX 1080, so feel good about what ya got :-p.

Still mostly happy with it, surprisingly, but I'm ready for the upgrade now at a little over 3.5 years. I like sticking to the $400 price range on GPUs, so that's how I'm looking at this. That even though the xx60 series is 2 rungs lower in the product stack than my xx80 series, it provides a huge rasterization uplift in the same pricing tier and includes some extra bells and whistles.

RT and DLSS will be great on the few games that support it, but I'm still mostly looking at pure rasterization at this point. That said, Nvidia is still the better bet right now for similar money (unless you need the bigger frame buffer - 16GB on all AMD cards is nice in our 4k/high texture future). They currently have the more mature RT implementation, and DLSS can make a huge difference - but even more so, if there's any chance the rumors of DLSS 3.0 allowing for basic abilities on any game that supports TAA, that's a bet worth taking on RTX. At least until AMD shows what their solution is.

Sircolby451920d ago

Same here...I think the 20 series was not fast enough for proper Ray Tracing, which is why I gave it a skip, but the 30 series is where it is going to start exploding. It is finally fast enough and we are going to see the support grow exponentially from here on out. Give it a few years and the majority of AAA games will have a Ray Tracing option.

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Whitey2k1921d ago (Edited 1921d ago )

Im gonna stick and still get the 6800xt cheaper on price and it and its very close to the 3080 in terms of performance without raytracing. As much as it looks good on raytracing mode but i just wait be4 it becomes the new normal so im just happy to play everythink on very high/ultra at a smooth framerate

Show all comments (19)
90°

Vulkan in Rainbow Six Siege Tested - A major boost for modern graphics cards

Vulkan has come to Rainbow Six@ Siege's PC version, and it's bringing a major performance boost to modern graphics cards.

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overclock3d.net
150°

Vulkan 1.2 is now available, improving GPU acceleration functionality and performance

The Khronos Group announced today the release of the Vulkan 1.2 specification for GPU acceleration.

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dsogaming.com
Dwarrior2257d ago

If no one except indie and emulator devs use it, then who cares?

And understand, I -wish- more in the industry -would- use it.

antdemon2257d ago

no one? like bethesda they are using it on Doom...

AuraAbjure2256d ago

Don't listen to Dwarrior. Vulkan is a much more practical low -level API than Open GL or DX 12. It makes it so thread and memory management tasks are left to the application instead of the driver. I was going to list a few amazing games that use Vulkan like antdemon did but here in 2020 the list is too long- so it's not worth my time.

Trueflames2256d ago

Lmao not better than directx12

AuraAbjure2256d ago

@Trueflames :( well hopefully it will at least be as good as DX12 with this 1.2 version

Ju2256d ago

Define "better"? It gives the ones who care much more control over the hardware, runs on other non windows powered devices and is quite a bit faster than DX12. Does it have the convenience API of DX12? No, but if performance and flexibility is what you want it sure beats it

Dwarrior2256d ago (Edited 2256d ago )

@rockwhynot There's literally 12-15 games of any renown that support Vulkan. That's hardly a ringing endorsement from the dev community. What it is, is a failure. And no, I'm not happy about it. If more devs supported it, it would be better for everyone.

https://en.everybodywiki.co...

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Dwarrior2256d ago (Edited 2256d ago )

Did no one read the second sentence? I wish MORE would use it.