
The Red Ash Kickstarter is going relatively slowly, as it kind of deserves to. It doesn’t take a rocket scientist or years of experience in the field to tell that it’s poorly timed and planned.
Don’t get us wrong. We don’t wish failure on any game developer, especially not when they’re making a game we're really interested in. No matter how much you want to see a Mega Man Legends successor though, it doesn’t change the fact that this whole project comes across as half-baked. Red Ash‘s Kickstarter plans needed more time under wraps and in the drawing room before they went public with them.
"The Seville-based (Spain) indie games developer QUICKFIRE GAMES are today very proud and happy to announce that their the tactical rpg “Prelude Dark Pain“, is now fully funded via Kickstarter." - Jonas Ek, TGG.

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HUGE MML fan, and I want this to be good, but I do feel it was rushed into crowdfunding.
At least show some gameplay, Mighty No 9 is not even out and Red Ash is only a concept at this point. I think Inafune should have waited.
Worst timing ever. This should have been started in early 2016.
That and opinions about Mighty No.9 are quite mixed because it looks very different from the first concept artworks that were used for the kickstarter campaign.