A sneak peek of Rare behind the scenes at E3. See studio head Craig Duncan prepare to take the stage following the #RareReplay announcement, and get an inside look at the studio reacting to the world reveal of #SeaofThieves.

Exclusive Interview | Craig Duncan sets the stage for Xbox's most important year of the generation.
By the sound of this.
You see some games in one place, some games in multiple places. Just know that we're going to work on that, and we're going to try and be more consistent with what we do.
I think Forza and maybe Clockwork are going to be the last of Xbox/PC then PS5 a few months later. Maybe early access games like Grounded 2 will release on pc/Xbox during early access period and then Ps5 on full release.
Why would I believe anything coming from xbox that involves games or studios. I wouldn't. If it ain't AI, they Ain't Interested.
Lesson number γ: Don't put in years of hard work trying to build a wonderful, loyal, and unique community of users only to ruin it in a short time by turning it into a nest of morons with no principles or sense of community.
Lesson number δ: Don't put marketing people from fashion, banking, or cosmetics companies in charge of your product. They only see monetary results at the end of the season and have no interest in understanding the technology behind it or its services.
There are many lessons that Microsoft fails to learn, which has cost it dearly in cases such as Zune, Clippo, Windows Phone, Windows Vista, and, I would dare say, Activision-Bethesda-King, because at the current rate, they will not recoup their investment for at least another 30 years.

Gregg Mayles writes: "Today was my last day at Rare Ltd. Thanks to everyone who played and enjoyed any of the games I helped create while I was there. Also thanks to all the people that worked on the games alongside me. It seemed fitting that I should say farewell with one final rhyme!"
Godspeed for the rest of your journey, sir. Loved BK. I think I'll play it this weekend to show my appreciation for this classic.

Louise O’Connor, a 25-year Rare veteran, has been made Xbox Game Studios’ Chief of Staff.
Not to offend anyone. But what was Rare doing with Everwild for so many years? Development began in 2014, with a reveal in 2019. From 2019 onwards nothing was about the game.
"Notably, O’Connor’s boss of 13 years, former Rare studio head Craig Duncan, was appointed head of Xbox Game Studios last year."
Hiring internal talent from Rare worked out so well last time.
I love Rare's past, but I'm still worried for its future. They ruined the remake of Diddy Kong Racing on the DS and sequel to Banjo Kazooie on 360. Playtonic is the real dev to carry on the original Rareware spirit.
It will never be the same Rare. Those days, just like the good old Lucasarts days are toast.
Rare is like the Crash bendicoot developer version. Back in the day it was good, now it keep get worst and worst with every release
Banjo Kazooie : Nuts and Bolts was an ambitious looking game that made you feel like a tiny insect in its huge world, where only the creation of vehicles could give you power. It looked very pretty and Rare-like but that is a strange, eccentric, kind of sell.
Rare have often liked the eccentric but it's not always necessary to extent that in to the very mechanics of the game for its entire length.
With Sea of Thieves, I'm just wondering if, if Rare had simply done their own spin on an Uncharted-like game, with boat sailing just one of many activities, whether that might have been sufficient.
The opening of Sea of thieves is Uncharted-like in a Rare style, with a skeleton hanging from the trees.
Prior to the announcement, I had an idea of Cooper (or someone who looks similar in a Guybrush Threepwood kind of way) from Grabbed by the ghoulies (fun to play in same chunks- a few additional features such as secret passages and set pieces could have livened up the game a lot) as a Nathan Drake-type adventurer, swinging through vines, sailing in leaking dinghies down rivers, exploring scary underground mines, ending up in haunted buildings similar to Mad Monster Mansion in Banjo Kazooie and with Kinect not in sight. The graphics that they are showing here could have done that justice.
I'd just like to be able to sail to an island and take part in such fun activities- or do so on the hub world.
If you purely want to fight at sea who's to say you won't only get Assasins Creed Black Flag and stick to that.