
When Mojang developed and released Minecraft, it resulted in two things. One, it gave birth to a gaming revolution that allowed gamers to release their creative nature in ways unseen since mmo games first burst upon the market. Second, it gave Mojang a license to print money that most other game companies (with the exception of Blizzard) can only dream of. The game sold tens of millions of units, thus allowing the company to go off the beaten path with their next project. The company then began work on Scrolls, a hybrid trading card game and strategic wargame. Sadly, the company recently announced that a Scrolls hiatus was going into effect, and that nothing new would be released for the game. With so many resources behind it, why did Mojang's Scrolls go on life support?

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

Not everything needs to go free-to-play!
I'm pretty sure that the vast majority of money Minecraft makes these days is from DLC, so going f2p would make a lot of sense. But given how cheap the game actually is ($30 for consoles/PC and $7 on mobile) I don't think it would make that much of diference.
Funny how they and their parent company have different views on subscription-based delivery.

Our ability to support PlayStation VR has come to an end, and will no longer be supported in updates after March of 2025.
so i assume PSVR2 is not going to take its place. That's a shame as I do think it could benefit from the VR2 improved fidelity and controls.
Never was a Minecraft fan, so no more support isn’t a big deal for me.
What I would like for Xbox and Bethesda to do is update Skyrim VR to be playable on the PSVR2. That’s the only game I want out of the Xbox catalog.