
Yeah, this is going to be a hard sell to some people who haven’t played this one, I’m sure. Morrowind is the 3rd game in the venerable elder scrolls franchise, and one that has remained in people’s minds for years after its release, and it’s a pretty damn fine game even setting aside its issues.

While a lot (like way too many) games launch in sorry states these days, a lot of them do eventually get polished up over time fixes. The same can’t be said for these properly broken games.
Cyberpunk and No Mans Sky are obviously the 2
best comeback stories. Cyberpunk is literally one of the best RPGs ever made now.
junctioning is only broken now because it's been datamined which monster which gives which card and which card gives which items and every single spell to junction with the highest points for each stat. For it's time when that info wasn't readily available it was good, not without it's flaws, but not broken,
i mean, ff8 is not "broken" per se, its just that the junction system is too good and easily exploited even an hour into the game. haha
Star Wars Jedi Survivor is one of them. I can’t get in the Cantina bar later on in the game. The door and other doors throughout the environment is locked off. It is a shame, because I wanted to complete the game, but I can’t until they fix it.

To celebrate the 23rd anniversary of The Elder Scrolls III: Morrowind, the mod team Tamriel Rebuilt has launched a new expansion.
The creators of the massive mod Skywind have published a long video showcasing their progress in recreating The Elder Scrolls III: Morrowind.
I disagree on the leveling system and not being able to effectively use weapons until you are trained. I think those are to aspects of that game that helped to make it far superior in depth to any RPG I have player since. The emersion was unmatched due to the lack of hand holding. You got used to the combat, as you got better and made more contact as you level. This was a game that did not have a causal option. You had to learn to fight, navigate, steal and get the training you needed. I encouraged you to talk to other gamers to help you find the trainers you needed to improve the areas you needed. There was no auto leveling, so you learned to fear certain NPC. Couldn't just acquire or build the best armor or weapons, you had to explore. You would often see NPC wearing some nice armor and which you could have some. So you developed your speech skills so you can insult effectively enough to get them to fight you so you could kill them and loot the armor.
What a great F**g game! I could write a book about what made this the Best RPG ever made. Scratch that. The BEST GAME EVER MADE!
I've never experienced such a feeling of exploration as I did during my playthrough of Morrowind back when it launched (I picked it up knowing nothing about it, I was purely window shopping at the time) I think it was the first truly open world RPG I ever played and I was in awe. Running through an area with massively over powered enemies was brilliant and really added to the suspense of exploring, the little details like when your avatar held up his hand to shield himself from the sandstorm etc all added to the feeling of really being there. I probably spent 100 hours with Morrowind and only finished a small handful of quests, all I loved doing was exploring!
I have tried to go back to it since but I'll admit I do struggle now, some aspects I absolutely love (no fast travel, no enemy scaling, no guidance) but other areas like the combat just make it very hard to play now.
Amazing game back in the day, so much freedom that no game could replicate afterwards. My only gripe was the vanillalevelling system, where you had tolevel certain skills to not waste level ups.
I agree with what you said about the game's flaws. The leveling system is specially atrocious. I could only play this game with a leveling mod.