
Not that long ago, it was fairly uncommon for independent video game developers to get their software onto consoles. The era of the original Xbox, the PlayStation 2, and the GameCube was one that saw very little in the way of non-AAA experiences and non-AAA price tags. It’s almost comical that the experiences and developers which were previously marginalized by the big publishers of the past are now considered a major selling point by Sony and Microsoft, and this frame shift for indie games is probably the best change this industry has seen in a long time. There’s obviously been a couple of bumps on the road to this change, but it’s all for the better if it enables the truly talented individuals of the world to easily reach the lucrative console market and spread their work.
On this episode of the Official Xbox Podcast, we're sitting down with Annette and Charla from the ID@Xbox program to talk about some of the indie games at this week's GDC, including At Fate's End and Replaced. Then, we're hearing directly from the devs of Mixtape, Delphinium, and Screenbound to find out what we can expect when folks get their hands on those games at the conference and beyond.

Xbox has received immense backlash from fans after its ID@Xbox program used an AI-generated image in a new post on X.
Meh. AI is going to substitute a lot of things in the future, just as mechanical automation did in the past and continues to do in the present. Also:
"My favorite indie game was paying actual artists instead of pushing horrific AI slop you fucking leeches".
This is such a bad take. The person who created the art was definitely a designer of some kind, likely working on a contract basis for an agency that was itself hired by Microsoft. So unless designers aren't artists now - which itself is a old "discussion" - then it was made by a artist that got payed.
All I know is that like 99 percent of indies I play are from game pass. I’m sure the devs are glad the games are being played more
Then being upset at using an ai graphic

The Game Developers Conference is here again and I’m hecka stoked to join the ID@Xbox team in our annual trip to the San Francisco Bay Area. GDC is an amazing time to highlight new games, catch-up with other developers and friends in the industry and listen to their feedback to continue driving innovation forward for Xbox. 2018 was a fantastic year for developers in the ID@Xbox program and we can’t be more excited to share what we have planned for 2019 with our fans in the coming days and months.
"Growing out of these recent discussions, we are partnering with StudioMDHR to investigate bringing Xbox Live features beyond Xbox and PC to Nintendo Switch. Yes, this means that fans will now have the opportunity to experience StudioMDHR’s award-winning debut game on Nintendo Switch with Xbox Live!"
Very nice. Loving it. You're on track to do some special things...keep it up.
Cool, now put Banjo and Kazooie where they belong. I'm the Switch and in Smash brothers .
The HD versions of the Banjo games would be a great start.