
Gamervision:
''The Take-Two room at E3 was a sight to see, and I was excited to hear what they had to talk about as I sat down on the large, comfortable couch in the front of the room with HeyKidNiceRobot. I remembered first hearing about Borderlands from the cover of Game Informer, but never really followed it up with any research. After the BioShock PS3 demo finished, the Gearbox developers took the stage and explained that their new game was a hybrid FPS/RPG, calling it a Role-Playing Shooter (RPS), as they loaded up an early build.
Executive Producer Mark Tardif and an off-set developer played through a section of the game, needing to travel to a cave where an artifact was being held. As they were about to step into a vehicle Mark stopped, saying, "I'm driving this time, last demo you nearly got us killed" and jumped in the drivers seat. They took off, and drove around as Mark explained some of the features of the game.''

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.
the video of the presentation was awesome. Diablo with guns.