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Nintendo Patent Could Prove Awkward For Microsoft

Nintendo has been granted a patent for a videogame instant messaging system. Originally filed in 2000, this patent could lead to lawsuits against other game console manufacturers.

It looks as though Microsoft's Xbox Live system may infringe upon Nintendo's new patent. If so, Nintendo could try to reach a cross-licensing deal that would allow it to delve into areas covered by some of Microsoft's patents. Sony is another potential target if Nintendo tries to pursue the matter.

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webpronews.com
Bill Nye7292d ago

This won't affect Microsoft or Sony.

Fuzz McDeath7292d ago

..even if Nintendo has the grounds (which they likely don't). Taking MS to court could bankrupt Nintendo. MS likely has a legal budget the size of Nintendo's entire operating budget. Remember, MS took on the US and other governments and came out pretty good....

OutLaw7292d ago

I feel an agreement will happen and Nintendo would probably make a pretty penny from it.

shotty7292d ago

It won't affect Microsoft for sure. First of all they own MSN, which they can claim they based xbox live messaging, second they can claim the xbox 360 is a computer therefore not infriging on video game patent, third the xbox 360 was released before the wii therefore it wii has no bearing on the development of the xbox 360. Last it's microsoft they are made up of lawyers, I doubt nintendo would sue them.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney44d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage45d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman44d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb44d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.