Today's Batman: Arkham Knight premiere should nit be treated like a success. PC verison turned out to be a disaster, but knowing that let's check how console version of this game looks like, without Day 1 Patch installed.

Discover the best Batman Arkham games ranked from Asylum to Knight, including Origins, VR and more, with a focus on combat, story, and world design.

Nintendo Switch games that haven't received patches are still getting performance and loading boosts across the board on Switch 2.

Abdul writes: "The Steam Autumn Sale is now live, and we've selected the 20 best Steam Deck-compatible games that you can get for under $10 right now."
I would also add Risk of Rain 2 as long as you don't stray too far from a power source as each run can be long as the hours melt away. Another thing to note is that based on the reports, the FPS may drop into the 40s if a lot of enemies are on the screen.
There is also the Half Life series. If you haven't played half-life before then you can do so now at the super low price.
Mafia was amazing looking and had a great story. Played flawlessly at 30fps as well without dips 99% of the time.
The same is true for Jedi Fallen Order
Sony games as also on sale. Picked up Rachet and Clank, cant wait to try it!
They only had 12 out sourced people working on the PC port. If that doesn't scream "don't care", I don't know what does. Also hearing the phrase "PC port" is still weird to me. Remember when everything was ported from PC? Not any more I guess.
I love the PC Verizon. Although the T-Mobile version is fine too.
Looks fine to me.
What I don't understand is this is made on Unreal Engine 3. Heavily modified, yes. But it's still Unreal Engine 3. Can't they just switch out the OnlineSubsystem stuff from PSN/XBL and point it to Steam?
Surely they wouldn't have been stupid enough to OVERWRITE the base renderer code of Unreal Engine to focus on either Playstation / Xbox. Normally people will make code to "Plug-in" to the existing code instead of overwriting it.
In that case; It would just be a case of File > Build > Windows (x86) - Done.
I honestly don't understand why they had to send it over to an outside team of 12 people (Which doesn't sound like much but remember, all the assets and main code was already created and implemented) - It's rather confusing.
Buy a ps4 guys , bow to the baphomet and have it done with...lmao.