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Dreams Is Difficult To Explain, Will Have Game Content, Says Dev

Media Molecule devs speak about Dreams, the PS4 exclusive revealed at E3 2015.

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worldsfactory.net
Chris_Wray3968d ago

Hmm, sounds an interesting one

ccgr3968d ago

Agreed, can't wait to see more

UKmilitia3968d ago

while i thought it looked kinda cool i dont think it will be a hit as its a very niche thing imo.

but then again i didnt really get the point of it.

Conzul3968d ago (Edited 3968d ago )

You think the ability to craft representations of your DREAMS is going to be a "NICHE THING"? Especially once you can share them with the world to experience similar to how YOU did?!?

That's the stuff of ... lol ... Dreams!!!!

EDIT: Not to seem puerile, but if there was something like this with a T or M rating, the content could be so much more meaningful and lasting to vastly more people. But MM with their sackboys and polar bears grumble grumble. I want a part of the game to be like that website for logging stupid ideas when you're high. high-deas, I think it's called. But in dream/game form.

callahan093968d ago (Edited 3968d ago )

Giving people the ability to create the kinds of animations and art seen in that trailer, just by using a DualShock 4 controller and doing it on a PS4, is something so mind-blowing to me that I almost don't believe it. But I DO believe them, because Media Molecule have proven themselves, and they are a trustworthy developer for that reason. They said that the movie we watched was made entirely in the game using a DualShock 4, and people who are skeptical of this title need to sit back for a moment and just really think about that. That is absolutely absurd, that they have developed the kind of tools that will enable people to make movie-quality animations and art using nothing more than a standard videogame controller. T

his thing is a game-changer, not just for gaming, but for digital art in general. We're going to see a revolution in digital art, with thousands if not millions more people creating things that we can't even imagine right now.

I hate to make such a crude comparison, but it reminds me of Mario Paint in a way. That game has always been considered a brilliant idea by Nintendo, and it's a beloved title with a strong legacy. This game is doing something like that but taken to an extreme new level. We have to get rid of our preconceived notions of what a game is supposed to be. We accepted Mario Paint for what it was over 20 years ago, and it was a well-received success, and I think Dreams is going to find its audience as well.

pivotplease3968d ago (Edited 3968d ago )

I'm still wondering how the game aspect of dreams works because so far we've only seen two presentations of animation with no real gameplay. Very curious to see how you would play it. Would it be like Littlebigplanet but with the ability to have cutscenes and a greater variety of gameplay?

Edit: better cutscenes

Rocky53968d ago

Don't forget the PSEYE cam, that's required for the console to see the pad led.

Looks interesting, I wonder if you can make games or is the primarily an animation & sculpturing game?

rainslacker3967d ago

I'm really keen to see how well it can make game play scenarios. Watching dreams and manipulating over peoples creations is cool and all, but without something to do otherwise it seems like it would get old for us less artistic types. Seems like it would end up being like some sort of YouTube thing where you can only watch pre-made content, but with some things for the watcher to do to manipulate them. Things like LBP worked for the non-artist because it was it easy to plug in the assets to make things happen.

Still waiting to see more. MM is good at making unique experiences.

GameForever3967d ago (Edited 3967d ago )

Seems like it's going to be something similar to Project Spark, except with Media Molecules style.

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Festano3968d ago

Those bears look so cute!

Imp0ssibl33968d ago

The art style is fantastic. Go MM!

ps5fanboy3968d ago

I admit , i actually said awwww out loud when i seen the bears.

Summons753968d ago

The fact that they can't explain what it is and how it plays makes me really skeptical. I want this to be amazing but until I play it's 50/50 right now.

DanteVFenris6663968d ago

Your skeptical about a studio that only has 9/10 games on metacritic?

Summons753968d ago

So just because they have had great fortune before means they can't screw up? I'm not saying it IS bad but I'm wary because not knowing how to explain a product you are telling me I should buy is pretty bad. I honestly hope it's great because I will play the crud out of it like I did with LBP 1&2 and Tearaway if that is still coming out for Ps4.

UKmilitia3968d ago

well im skeptical too.

little big planets had a clear direction and easy to grasp,same with tearaway.

this imo is nothing like those 2 and seems more of a sandbox game like sparks which i also dont see the point too yet fair cool to watch.

Baka-akaB3968d ago (Edited 3968d ago )

What's judged here is the game they wanted to show us , not their stellar history .

Their history gives them a rep , goodwill and leeway , not a pass at presenting something understandable .

As it stand they didnt demo me a game nor explained it's concept properly , it's too abstract till they do so . It was reminiscent of that Linger in Shadows tech demo on ps3 .

If it's mostly a creation tool or arts tool , fine , awesome even , but make it clear at some point .

If there is actually gaming involved within it ? Great too , but likewise make it clear eventually

DanteVFenris6663968d ago (Edited 3968d ago )

Yes but your judging a game based upon a for what was most likley a cgi trailer. There's not enough info to judge based upon what they have us. So going from their track record I'm assuming it'll be great. As there one of the most creative devs

They even said on the stage they wanted you to be puzzled. So of course you will be.... When we get more gameplay we will know what it's about. It's just the initial reveal they wanted people to talk

mixelon3968d ago

Ragdoll Kung fu? :)

MM can be trusted anyway.

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comebackkid98913968d ago

I love MM but have to agree. Perhaps a 3D LBP? Something tells me the experience will boil down to narrative only.

Alexious3968d ago

That doesn't mean that it won't be great to play.

It's just a different concept than we're used to.

subtenko3968d ago

You cant explain everything you can do and imagine in LBP because its so vast! You gotta show and experience!

Same thing with this...

Summons753968d ago

But little big planet you CAN explain to sell. An platforming/adventure game where you can create entire levels and share them. This was equivalent to a guy walking up to you on the street with a wrapped package trying to sell it by saying "It's really cool, it's really weird, and I can't explain it so pay money", would you buy that? No. They need to explain it and show it for me to get sold on this game. The art direction looks cool as hell but if they can't explain basic gameplay mechanics then they have bigger problems.

subtenko3968d ago

They dont wanna give away everything just yet tho plus its not finished. One step at a time. Its like any other E3 trailer. I dont know wtf most or the new announced games are about or how it will play from a lot of devs. They are peaking interest with people too

dafegamer3968d ago

its ok to be skeptcal, but Media Molecule is a proven dev(just like ND), they know what they're doing

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200°

Banjo-Kazooie Fans Can Finally Take The Duo On A New Outing In A Game Exclusively On PlayStation

Fans of Rare's Banjo Kazooie can finally take the bear-bird duo on a new outing in a game exclusively available on PlayStation.

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twistedvoxel.com
gold_drake145d ago

lol
its a fangame.

but nice either way

1Victor145d ago

I don’t see this single level as a fan made but as a demo pitch from the studio to revive the franchise with a new game and to measure the want of PlayStation for a full game

Michiel1989145d ago

and they're gaging that by making a level in a dead game?

fr0sty145d ago

It's a great engine to quickly prototype and publicly test a game concept. Honestly, had they approached the business model differently, Dreams could have been very successful... They could have made their money from the creators, not just off game sales, if they'd made a system that lets you pay a fee to export your games/levels so that they are playable on any PlayStation even if you don't have Dreams installed. That would have opened up an additional revenue stream that would have made the game profitable. Charge an export fee, then take a cut of each sale for the games created... it gives financial incentive for developers to invest serious time into making games in that engine, which increases the quality of the projects made within it. Dreams was just ahead of its time.

Exthun145d ago

That's happening when you’ve got a great IP but no clue how to use it, while others are yelling at you to get to work on them.

Babadook7145d ago

Nice. This put a smile on my face. Good job to the Dreams developer.

Abnor_Mal145d ago

I always said that Dreams should have released on every PC/console capable of handling its graphical prowess, not like it was so much of a powerhouse anyways. It should have also had PSVR2 compatibility.

It’s a shame the game was put out to pastures so early in its life.

Babadook7145d ago

Yup. Should be on psvr2.

Miraak82 145d ago

It should have had kb/m support and no mp implementation was a mistake ..... I miss lbp , they should have just stuck with that franchise . If they didn't kill the servers it would still be installed on my ps , it was a game of endless fun

gaffyh145d ago

That's actually super impressive

Knightofelemia145d ago (Edited 145d ago )

Banjo Kazooie isn't the only franchise Microsoft is sitting on and doing nothing.

Miraak82 145d ago

Same can be said for Sony also , a couple years after the ps4 launched and after the success of TLoU they basically abandoned everything except for GoW, GT, R&C and MLB .. such a shame . Was never a XB or MS person but knowing all the franchises Sony will never touch again stings a lot

70°

Courage The Cowardly Dog Game Coming to Dreams on November 28th

EyELET GAMES has announced they will be releasing the unofficial Courage The Cowardly Dog Game via Dreams on November 28th, 2025.

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nettosgameroom.com
-Foxtrot175d ago

This just makes me want an official Courage game.

mkis007175d ago

Such a shame media Molecule and sony didnt know what to do with this game. Now would be a perfect time to release it multiplat like helldivers 2. It needs a large community.

90°

Shuhei Yoshida: A Mix of Technical and Business Reasons Held Dreams Back from PC, Mobile

A dream it shall remain

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pushsquare.com
porkChop450d ago

Dreams had potential but it really needed to get off of the PS4. It released so late in the gen when everyone was already wanting to move on to next gen systems. It should have come to PC, and a native PS5 version should have definitely released.

Knushwood Butt450d ago

I bought it Day 1 but the 'campaign' was pretentious and just didn't work for me. I had no intention of making content so was left to fumble through the user created content. Some good stuff, with the pig detective being the most memorable. However, just moved on to other stuff, and despite owning VR, never once played in VR either.

Knushwood Butt450d ago

Media Molecule always seem to be too ahead of the curve to have a big hit. Hopefully whatever they are working on now finds a big audience.

YoungKingDoran450d ago

For whatever reason/s they somehow dropped the ball hard with Dreams, our loss

Lionsguard450d ago

Dreams was fantastic, especially when VR was added. The things people managed to build was incredible. Some of the best VR experiences are still from Dreams experiences. The huge crux for it was being on consoles however and it was missing one thing that they didn't have back then and that we have now..... A.I.. With the advent of AI today, if they could have had Dreams running on PC and somehow got AI to work where we just typed in a prompt and it did things, it would have been a massive game changer, it could have just made the AI "Dream" and create its own things. It could have solved their problem of somehow getting one dream to just change into another one seamlessly. I really think Dreams deserves a second chance.

Rancegamerx450d ago

It was an awesome idea but even with tools that were supposed to make it easier to make a game, it was still so hard and convoluted. It tried to do to much at once. It would have been better to separate everything into easier parts, build the world, then the character's, then the music, etc. Not everything all at once. Some people understood it but most were overwelmed or confused.