
"I should say right away that none of the stupid s*** I write here matters.
"More than anything, I’m just happy to get the remake I’ve been wanting since the PS2 era. My usual attitude towards remakes is that, if they’re too different, whatever; I’ll always have the wonderful original. To me, this remake’s primary function is to scratch an itch — to answer the question “What if?”
"Without it, we’d never know. But in a few years (supposedly), we will know what FFVII would be like if it were made in the new generation. While content to sit back and see what happens, I know some things I’d be pushing for if I were on that dev team." -PSLS

Final Fantasy VII 1997 exceeds 15.5 million units sold worldwide as of February 2026, reinforcing its legacy as the series best selling title.
Modern day publisher be like: "Failed to meet sales expectations. Pivoting to live service."
It's an absolute legend of a game. And I honestly really love how the remake trilogy is shaping up so far.

Final Fantasy 7 is one of the most iconic video games of all time, with it helping to changed the RPG landscape when it was released in 1997.
If you already own it... There, I saved you the click on a deliberately misleading article.
I bought the game yesterday on steam for $4 because Square Enix is trying to replace it with a version that has no mod support.
Prior to yesterday, I had no idea the game had so many great mods until people started making a fuss out of it.
u get the switch 1 version of the og ff7 for free if you own 7 remake for the switch 2.
lol.
But BG2 didn't emerge in a vacuum, and in a recent chat with Slandered Gaming it emerged that—while we can thank BG2 for a lot of our favourite RPGs since—we have a whole other game to thank for BG2. That'd be Final Fantasy 7, which lit a fire under BG2 director James Ohlen to go all out with the game's structure and companions, per Trent Oster—who worked on the original Baldur's Gate and has since become CEO of Beamdog, the studio behind the BG1 and BG2 Enhanced Editions.
Baldurs Gate 1&2 were my games back in the day on PC. Icewindale and Neverwinter Nights as well
So excited to play this in HD.
More Zack would be awesome.
I'm torn between and updated combat system and turn based. I think I'll be happy regardless. Materia can't really be touched because it ties into the story too heavily.
I'm really wanting a more fully featured world map and a more to-scale town settings. I would honestly love an open world set up like FF15 is attempting.
I want the funny quirks to remain in the story. And please don't lose the character arcs for Barrett and others throughout. My biggest fear is they'll over emphasize Cloud's story and miss out on retelling a lot of the background for the secondary characters.
As much as i loved the orginal i really feel like ff7s remake should expand on ff15 battle system while retaining the ability to play with all ur party members. I love turn based games as much as the next guy, but it just doesnt work for every game anymore final fantasy is among them. And people please dont give me the excuse that turn base is more strategic than an action rpg because it really isnt. 95% of ff7 battles revolves around you waiting ur turn spamming ur strongest attack and healing if need be, limit break whenever u get it rinse and repeat. Training is more laughable because all u really do is just spin ur directional pad in a circle waiting for a battle then mashing the O button till the enemies die, you dont even need to look at the screen.
I love FF7 - I still have the original PC version upstairs somewhere - and, like many others, I've always wanted to see it redone. TBH I would have been happier with simply updated graphics. I just can't see how they can remake it without it being a different game. That surely defeats the object of the exercise? I hope they pull of the seemingly impossible and make an even better FF7 but I'm worried that it actually isn't possible. Maybe the past should remain just that sometimes?