
Vicious Cycle Software CEO also talks higher visual fidelity versus a better frame rate.

Descent director Eric Peterson has taken to Discord to talk about the state of the game and it's current status in publishing limbo due to Little Orbit

"Amazon has added new game deals for August 19th. Deals are Gravity Rush Remastered $17, Grand Kingdom $44, Adventure Time Finn and Jake Investigations $14 and lots more!"

"Amazon has added new game deals for May 24th. Deals are MGSV: The Phantom Pain $13, The Book of Unwritten Tales 2 $15, Adventure Time Finn and Jake Investigations $20 and lots more!"
Nothing new here. Every gamer already knows that unified memory is better then the esram setup... Move along.
so based on their comments I would expect this game to ship 1080p 30fps.
Yeah sure!
I think some of these devs needs to go back to school. They whine and complain that they can't find a way to hit their target. But two days later we another dev saying well we didn't do this right from jump. I say stop whining and do ya job first instead finding somebody website to throw salt at Microsoft CUZ you cant code properly
No one here seems to have a clue of what "Render Target" means. It has nothing to do with intended performance of a game. IT IS A TECHNICAL TERM. A Render Target is a memory buffer (in RAM) that draws a single frame. This can, and usually is, combined with other render targets of different channels (i.e. diffuse lighting, depth data, normal data, specular data, shadows, etc. etc.) and composited into the final rendered frame that is displayed. So yes, RAM (especially Video RAM) can have a big impact on Render Targets. This is one of the many reasons VRAM on PC graphics cards use GDDR5.