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Fallout 4 Devs Have 'No Plans' For Paid Mods

German publication Spiegel Online, the digital version of Der Spiegel, asked game director Todd Howard about paid mods towards the end of their interview.

SPIEGEL ONLINE: In the Microsoft press conference was announced that created by PC Fan extensions to run on the Xbox One. If you have to pay for some mods? In “Skyrim” Bethesda has experimented with a Mod-payment option , which was withdrawn after fan protests.

Howard: How long was the online payment system? 24 Hours? I can only speak for the present time, but currently there are no plans for a payment system.

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Freddy_Millz13985d ago

Thats great! Let this be one of the few times that I say "They should be focusing all efforts on outstanding DLC/Expansion packs."

Kingdomcome2473985d ago

I'm always leery of the phrase, "don't have plans for", as it's incredibly open ended with lots of wiggle room.

Nero21423983d ago

Sure, when skyrim came out they also didnt have ''plans'' for paid mods.

40°

Howard Says Starfield Development Was Harder Than Expected, Vows Wider Hardware Support for TES VI

Todd Howard opens up on Starfield's hard development, confirms Bethesda is targeting wider hardware scalability for TES VI and future games.

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Armaggedon57d ago

Engines not the problem per say. If there is a “problem “ it lies in Bethesda’s design philosophy and direction.

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Todd Howard Talks Elder Scrolls 6 Progress, Starfield's PS5 Port, and Bethesda's Future

If you're looking for any meaty Elder Scrolls 6 updates from Bethesda Game Studios director Todd Howard, listen for the Creation Engine 3 stuff.

raWfodog60d ago

"So we started with [the idea] that you want to be in your spaceship and to fly around a planet or fly smoothly over to that moon or whatever, right? It started there, then we're going to have this mode where you're going to go fast.’ Then it was, 'Well that needs to have some gameplay, what would players expect?' And that's where we got into all of the systems that Free Lanes has."

It's definitely a step in the right direction and I hope they keep improving on it. But honestly, that's the very least that should have been in the game from the start. He's saying it like they had an 'idea' that people would want to actually fly their ship around. That should have been obvious already from games like No Man's Sky and Elite Dangerous.

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Fallout 4 Switch 2 Graphics Comparison Reveals Performance and Resolution Differences

Fallout 4 on Switch 2 offers 30fps, 40fps, and 60fps modes, with graphics settings differing from PS4 and PS5 versions.

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