
Grab It:
"The surprise of the announcement at E3 that the iOS base-builder Fallout Shelter would be available at the end of the conference sent Fallout starved fans rushing to the App Store. Once downloaded, those same fans discovered a very nicely fleshed out and benevolently monetised package, with plenty of fan service trimmings to tide them over until the release of Fallout 4. But getting your Vault off to a healthy start is not easy though, and so we've put together some very basic tips that should at the very least set you off on the right path to wasteland survival."

Bethesda writes: "Save the date! Our annual #FalloutDay Broadcast will be streaming live on October 23 at 1pm ET, with the FalloutforHope post-show immediately following.
Tune in for the latest news about our existing Fallout games, community celebrations, and upcoming fan events!"
Gee can’t imagine what it will be…
“Fallout 76 this, Fallout 76 that, hey you played Fallout 76 yet”
I bet it's less about the games, and all about the show and the new merch, the "community" celebrations that only the loneliest of the hardcore could enjoy in some sort of sad life-long acomplishment sort of way, and the upcoming "fan" events....look dude, I love Fallout, I just can't with the current Big Bang theoryesque geek culture fandom growing arround it. The '76 Mod-job playroom sandbox shi7 has been done to death, and feels more like a cringe camp of Ready Player One characters all trying to main-character their way through Fallout. Ick. Fallout needs to get back to its roots, and I don't mean isometric.

When Fallout Shelter was originally released, a lot of people quickly fell in love with it. The game is addicting, as you expect any good mobile game to be. That said, it could definitely be improved with a sequel.

Let's take a step back into the good old days when Wi-Fi and data were nothing to worry about and look at the very Best Offline iPhone Games.
Easy to write this off as just another F2P base-builder but I think the polish, fan service, friendly monetisation, and gameplay elevate it above lots of other money grabs.
My main gripe would be the clunky controls moving dwellers too to room when defending against raiders.
Other than that this is a cherry on top of a solid conference from Bethesda