
Shuhei Yoshida: "We know each other very well," Yoshida said. "Brendan [Iribe, the CEO of Oculus] used to work at Gaikai. Palmer [Luckey, the founder of Oculus], before he started the Kickstarter, we knew him. So we share the same understanding that when a company like ours makes efforts, commercial efforts, as a well-funded company with commercial backing, and they are now as well with Facebook backing."
"We have to make sure that system is super good, because the worse thing, and Palmer always said that the worst thing that could happen to VR is that some big company comes up with some mid-quality system and muddy the water. He was actually talking about us. He was talking to us," Yoshida said.
"When we were talking at GDC we always invite each other to demos and exchange opinions," Yoshida said. "And we were laughing, because [Luckey] was very happy to try this years Morpheus. I was like, 'oh yeah we passed the Palmer test. We almost passed the John Carmack test and the Mike Abrash test.'

Sony's bold entrance into the console market back in the '90s heralded the use of CD-ROMs instead of cartridges, which convinced several companies to jump on board the PlayStation train. It turns out FromSoftware was one of those companies lured in by the appeal of discs.

Covering the early days of PS1 to the struggles of PS3, GameSpot spoke to Yoshida as he reflected on his legacy at PlayStation, from its very inception until now, nearly four decades later

Former PlayStation exec Shuhei Yoshida believes Sony "cannot do the same thing they have been doing" with PS6.
They may have a dual option.
Handheld and a console. I don’t want a handheld with no physical. It’s not just about lighting and graphics.
Whatever they do I hope it’s innovative to where it’s not just a gimmick. They have made good progress with their controllers. The PS5 Dualsense was one of my favorite interactions this generation when playing games. Also the 3D audio playing games on my headset was very immersive.
They made good with the hardware and new features but my only complaint this gen was the games were so spaced out and we had fewer first party entries compared to other generations.
They want perfection and I’m all supportive for that. If they can cut the development time next gen that to me would be the biggest achievement.
I agree 100% graphics CAN improve but there's not much room for improvement, focus should be added to things like physics, interactivity, AI (as in npc behavior) and optimization. The fact that PS3/360 has just about every best example of interactivity, physics and destruction is sad.
I thought it was interesting that the main component of the Microsoft partnership with Valve VR and Occulus was to make a single VR API that would make development easier for Programmers. I wonder if Sony is going to use that API for Morpheus as well? Be pretty awesome if all VR games could run across the different VR hardware.
I don't care what VR is being offered or who is offering it - if all of them combined can get 40+ million to buy the thing and strap it on their head, I'd be shocked.
I love the honest commentary here.
This 3D is like VR stuff can only be said by someone who hadn't used VR. Not even in the the ballpark