100°

Sony and Oculus share notes on making virtual reality mainstream

Shuhei Yoshida: "We know each other very well," Yoshida said. "Brendan [Iribe, the CEO of Oculus] used to work at Gaikai. Palmer [Luckey, the founder of Oculus], before he started the Kickstarter, we knew him. So we share the same understanding that when a company like ours makes efforts, commercial efforts, as a well-funded company with commercial backing, and they are now as well with Facebook backing."

"We have to make sure that system is super good, because the worse thing, and Palmer always said that the worst thing that could happen to VR is that some big company comes up with some mid-quality system and muddy the water. He was actually talking about us. He was talking to us," Yoshida said.

"When we were talking at GDC we always invite each other to demos and exchange opinions," Yoshida said. "And we were laughing, because [Luckey] was very happy to try this years Morpheus. I was like, 'oh yeah we passed the Palmer test. We almost passed the John Carmack test and the Mike Abrash test.'

maybelovehate3906d ago

I thought it was interesting that the main component of the Microsoft partnership with Valve VR and Occulus was to make a single VR API that would make development easier for Programmers. I wonder if Sony is going to use that API for Morpheus as well? Be pretty awesome if all VR games could run across the different VR hardware.

SteamPowered3906d ago

It would definitely help out programmers and publishers alike. If a VR studio can make a game to transcend their VR unit, it will only help VR get the mainstream push that it needs to lift off the ground. I would hate to be tethered to an HMD depending on what apps/games I want to run.

aerisbueller3906d ago (Edited 3906d ago )

Yes, there's also OSVR ( http://www.osvr.com/). I think/hope they all realize that once they get their respective products out there with their initial offerings for api's, motion control, etc, that the only way forward is a common api. Not just for VR graphically, but for head, body, and hand tracking, and eventually gaze tracking. Every random company that has a crazy awesome idea about motion control can't just keep making their own api. They need to figure out all the variables and states they're tracking and setting that they have in common with eachothers' head and body tracking, and visual processing, and keep that in the universal api.

It's going to be very annoying if I choose Vive or Oculus, and half the VR enabled games don't work with it. Or I switch from Vive to Oculus because I like the display better or something, and now I can't move my hands in Vive games.

Also, I wouldn't be surprised if they eventually announce Oculus support for XBox One, which will run Windows 10 eventually, which has 'VR support built in'. That seems like a megaton they wouldn't want to drop until they could demo it.

nucky643906d ago

I don't care what VR is being offered or who is offering it - if all of them combined can get 40+ million to buy the thing and strap it on their head, I'd be shocked.

SteamPowered3906d ago

All new tech starts somewhere. This gen of hmd may not hit the high water mark, but it's still in its infancy. Imagine the first toaster or cell phone, they sure weren't a polished product by today's standards. Yet today, they are in every household.
Everyone from Sony, Microsoft, Nvidia, valve, Samsung, fove, etc are making a VR hmd. They are even filming live events in 360 degrees. Companies are investing hugely. There is a reason: VR is incredible!
I have played the Ocukus DK2 quite a bit and let me tell you, it will change you. Now a flat screen feels like rubbing dirt in my eyes.

traumadisaster3906d ago

Everything you said is true.

Re-read the comment and replace VR with 3D and it's all been said before.

SteamPowered3906d ago

@trauma

Try an Oculus. Come back and reread my comments. You will be a believer.

Pandamobile3906d ago (Edited 3906d ago )

@trauma Dude 3D and VR aren't even in the same league... VR is the real-deal this time around. As soon as they get this things into Best Buys and Walmarts, the common tech buyers are gonna have their minds blown wide open.

darx3906d ago

Agree! Their gonna need more than just notes to get VR in to the mainstream...my opinion...never gonna happen.

Eonjay3906d ago

I love the honest commentary here.

strickers3905d ago

This 3D is like VR stuff can only be said by someone who hadn't used VR. Not even in the the ballpark

80°

Former Sony president Shuhei Yoshida reveals why the original PS ultimately led to Bloodborne

Sony's bold entrance into the console market back in the '90s heralded the use of CD-ROMs instead of cartridges, which convinced several companies to jump on board the PlayStation train. It turns out FromSoftware was one of those companies lured in by the appeal of discs.

Read Full Story >>
eurogamer.net
60°

How Shuhei Yoshida Shaped PlayStation And The Way We Play

Covering the early days of PS1 to the struggles of PS3, GameSpot spoke to Yoshida as he reflected on his legacy at PlayStation, from its very inception until now, nearly four decades later

Read Full Story >>
gamespot.com
210°

With PS6 Sony "cannot do the same thing they have been doing", says former PS exec Shuhei Yoshida

Former PlayStation exec Shuhei Yoshida believes Sony "cannot do the same thing they have been doing" with PS6.

Read Full Story >>
eurogamer.net
jznrpg125d ago

They may have a dual option.
Handheld and a console. I don’t want a handheld with no physical. It’s not just about lighting and graphics.

Goodguy01125d ago (Edited 125d ago )

Idk. Where was everyone when the vita existed? I don't think sony should ever do both a handheld and console at the same time again. If they were to do both, that'd mean 2 separate platforms to support and time and money wasted on working on 2 different platforms as obviously the handheld version would need downgrades and work meaningblonger dev times for both 1st and 3rd party devs, the handheld version will be given less priority.
And no way will the handheld be cheap if it will play ps6 games. Don't be surprised and look the other way if the handheld is $600+ and plays ps6 games at a much lower quality. Ya better be there day one...

Miraak82 125d ago (Edited 125d ago )

If Switch 2 can somewhat handle most modern games then Sony can surely handle a new portable with ease that's integrated and bc into the ps4/5/6 ecosystem . I highly doubt ps6 is gonna push the bounds what gaming is already capable of let alone most developers but more so how we play our games (I think tech has mastered the art of peachfuzz by now lol) . With that said technology is exponentially getting smaller and more efficient that the power of a console and handheld is gonna get blurred that the only difference is a preference of features .

Honestly I'm cool with my ps5 , it fixed the slow loading gripe I had with my ps4 but if ps6 is just more framerates, ray tracing and AI I'll pass ..... but a handheld that I can play my already existing library on I'm sold .. play GTA6 on the go LET"S GO

franwex125d ago

Im not sure if VR is a separate platform or an enhancement to console. They hardly even supported it. I share your apprehension to a separate handheld given how little support they give to things that aren’t the main console. Even that this gen was a bit weak.

bsingle40125d ago

They can do whatever they want, they are in control now.

raWfodog125d ago

Nah, we don't want them to get complacent. That will not force them to innovate and capitalize on their market share. They also don't need to make stupid decisions to turn more gamers away from consoles.

TheEroica124d ago

😂 This was a funny comment...!

Travesty125d ago

Whatever they do I hope it’s innovative to where it’s not just a gimmick. They have made good progress with their controllers. The PS5 Dualsense was one of my favorite interactions this generation when playing games. Also the 3D audio playing games on my headset was very immersive.
They made good with the hardware and new features but my only complaint this gen was the games were so spaced out and we had fewer first party entries compared to other generations.
They want perfection and I’m all supportive for that. If they can cut the development time next gen that to me would be the biggest achievement.

crazyCoconuts125d ago

Agreed. I don't know how much more they can pack into that controller at this point lol.
If I were them I'd try to sway more PC gamers by putting in Steam-style input mapping capabilities and require K/M support on all new games. Maybe tweak gyro aiming to close the skill gap between controller and k/m?

jambola125d ago

Given his takes lately, maybe Sony should just put out a straight up clone

Krablante125d ago

I was gonna say. Shuhei has definitely had some very weird things to say lately…

isarai125d ago

I agree 100% graphics CAN improve but there's not much room for improvement, focus should be added to things like physics, interactivity, AI (as in npc behavior) and optimization. The fact that PS3/360 has just about every best example of interactivity, physics and destruction is sad.

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