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GameShark E3 2008: Borderlands Preview

Take a scoop of Mad Max, one scoop of Firefly, and a hearty helping of Diablo and you end up with Borderlands, the upcoming FPS by Gearbox Software. The game is set in Pandora, a desolate wasteland of a planet on the fringes of the galaxy. After a failed attempt at colonization forced most to leave Pandora, the remaining inhabitants are left to fend for themselves, using any means necessary to survive.

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gameshark.com
50°

The Behind-The-Scenes Story Of The Art-Style Swap That Saved Borderlands 1

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.

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gameinformer.com
Michiel1989252d ago

ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

80°

Pure Arts Reveals Borderlands Collectible

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

100°

Despite Borderlands Movie Flop, Series Saw Boost in Sales; Take-Two to Be Selective on Licensing IPs

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.

-Foxtrot553d ago

"we don’t really need to break out the contribution from the film because while it was economically positive"

Come on, there was nothing positive about it, it literally bled money...not really economically.

Daeloki552d ago

No there was not. The same way there was no Dragon Ball live action movie, nor an Avatar the Last Airbender live action movie :)

RhinoGamer88552d ago

Polish a turd to make a what?!

DefenderOfDoom2552d ago (Edited 552d ago )

So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.