
Take a scoop of Mad Max, one scoop of Firefly, and a hearty helping of Diablo and you end up with Borderlands, the upcoming FPS by Gearbox Software. The game is set in Pandora, a desolate wasteland of a planet on the fringes of the galaxy. After a failed attempt at colonization forced most to leave Pandora, the remaining inhabitants are left to fend for themselves, using any means necessary to survive.

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.