
I (Robin Ek The Gaming Ground) have been a fan of ID Software´s Doom series since the very first game got released back In 1993. So I took the liberty to write an opinion piece on the new gameplay trailers for Doom (4), and the game's rough development history.

Pete Hines: “Truthfully, I still think Bethesda is just part of something that is not authentic and is not genuine. And that shouldn't be a surprise to you.”

Id Software is celebrating 35 years and teasing new offerings in press release.

Employees at Doom studio id Software have voted in favour of union representation with the Communications Workers of America (CWA).
I hope the devs can break away from MS and take their IP's with them in the not to distant future. This entire consolidation and mass industry firings that MS has spearheaded has been nothing but a disaster for everyone except the already rich creatively bankrupt tw@ts at Microsoft.
MS is nothing but a drain on the entire gaming industry and every facet of it.
Good for them. With AI coming for their jobs and their new corporate overlords working overtime to replace them, it’s a smart move.
It won't be long before Microsoft lays off everyone in gaming and routes that money over into AI.
Time for everyone at Xbox to update the resume and start coming up with Indie game pitches.
The point of unionizing is collective bargaining. Sadly, I do not believe they have any leverage, which is likely why Microsoft isn't impeding them: The investment in AI is gargantuan. We're talking about a data center in Wisconsin that's about 200 city blocks. That is massive and insane.
The new DOOM looked awesome . But if you want to capture the feeling of original DOOM , we need twisted puzzle like level design with secret areas , powerups , filled with more demons .