
FSB Wrote: "I’ve been attending early FIFA playtests at EA Guildford for the last four or five years now, and they all usually follow a similar pattern. The developers come out with some jazzy back-of-the-box names that sound like amazing new features, but in reality mean very little or nothing at all. Sure, there’s some focus on core gameplay, however not enough to impact the final product positively. The only exception perhaps being FIFA 14 on the PS4 and Xbox One, a game I still enjoy playing way more than FIFA 15. Anyway, the point I want to make is I felt a shift from the norm this year. It was the other way around, an approach that seems to have had quite the positive effect on FIFA 16."

Like all great photographs, the covers of the FIFA and Pro Evolution Soccer video games capture a moment in time. But which ones have been best?

If you factor in how PSN also shows the total percentage of the playerbase with the same trophy, it's almost a database of behaviour.
For a "difficult game", I'm surprised almost 64,000 people got the platinum for Bloodborne. That game was worth it!
I still can't understand how there's not one Trophy with a 100% attained rate, especially when there are games that give them to you just for starting up the game
I understand its cool for gamers who like it but I hate the attitude of some people digging into others trophies and try to deride others. I even saw that happen for journalists trying to deride gamers who were giving their opinions.

FIFPlay: FIFA 16 TOTW 53 is available on September 14th, 2016 from 6pm UK time.
Nice writeup!