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Soda Drinker PRO! Kinect 2 Video

Independent developer Will Brierly has released a short new video demonstrating the Xbox One version of Soda Drinker PRO!'s Kinect 2 controls. Yes, that's it, just tracking the player making drinking gestures and a prop can be used such as a bottle, can or cup, lol!

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123kinect.com
WhyHate3985d ago

It's a small video, and a tease for sure, but I'm glad to see all aspects of the XBOX ONE (Kinect 2.0 included)continue to get support.

Also in case of a massive troll incoming Phil Spencer did say expect to see Kinect 2.0 support at this years E3. Now we as consumer just need to show support for any good games that come out for it.

RaTaTaT3984d ago

I really hope they make a Kinect party 2. My wife, daughter and I had a blast with the first one on 360. Now with the Kinect 2.0 being much better at picking us up ( Kinect 1 never picked up my daughter well). It's one of my most wanted games.

WhyHate3984d ago

Agreed.

For the audience the Kinect 1.0 was trying to attract the original Kinect definitely hit it's mark. With my family, (the wife and the kids) and during get togethers. I have had a house full of people enjoying Kinect games it was one of the hits of the party. In addition to the alcohol,... :) but not to discount what the Kinect does well we have enjoyed it regardless.

I'm hoping they bring back that gaming atmosphere, and bring it back to a greater level with the Kinect 2.0.

I try to play most games as long as they are good, why not welcome all types of game players into console gaming. Either that or have console gaming stay at it's previous peak levels or shrink into a niche market by comparison to mobile gaming.

Case in point we are the only two posting comments to this video / article.

In core gaming forms Kinect gets no love... :(

Oh well it looks like it's up to M$, indies, and XBOX consumers to support it beyond system functionality, I'm hopeful and looking forward to what's coming.

E3 2015 is four days, and counting...

Corellianrogue3983d ago

Check out my new articles about a couple of upcoming Kinect 2-supported games. There's The Lost PISCES, although unfortunately it won't be out until 2017 (providing its Kickstarter is a success) and a horror game called Nevermind which is due out this Autumn.

The Lost PISCES tracks your emotions and where on the screen you're looking whereas Nevermind monitors your heart rate plus it's got some motion controls and a little bit of facial tracking stuff. (I don't know how much, I've only seen one scene where it tracks your face by having flies fly onto a lollipop and gather together in the shape of your face (and move around as you change expression and move your head around) to freak you out, lol!)

40°

ID@Xbox director says Xbox Game Pass is a discovery multiplier

Does launching into Microsoft's subscription service create a positive snowball effect?

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gamedeveloper.com
40°

ID@Xbox at GDC 2026: Indie Developers at the Heart of Great Games

Chris writes: "We first started talking to game developers about ID@Xbox at GDC way back in 2013, and we love using the show as a great way to connect with them and take stock of the year. It’s been an excellent show this week, from Jason Ronald offering the first public information on Project Helix to hundreds of meetings with game developers to showcasing some fantastic games at our ID@Xbox Xbox Play Anywhere showcase."

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news.xbox.com
70°

'We Want Every Game to Have a Shot': ID@Xbox Director Talks Growth and Momentum

Game Rant speaks with ID@Xbox director Guy Richards about its continued work with independent developers and the overall growth of the program.

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gamerant.com
anast415d ago

Growth at the cost of their customers maybe.

Abnor_Mal415d ago

For financial growth it likely will be on “competing consoles.”

tiron8414d ago

The fact is that of the 4 major players Nintendo, PlayStation, Steam and Xbox they sell by far the least of them, as well as fund the least projects compared to Nintendo and PlayStation.

And they brag about paying the devs as if they are doing them a favor by paying their bills owed to the devs and of course lets not talk about the 30% they take off the top. It's the devs supporting them, not the other way around, no other company would talk about it like this.

It's just self aggrandizement, it's super disrespectful to the devs and everyone involved.