GameSpy writes: "Two weeks ago, our own Will Tuttle presented his impressions of Mirror's Edge, a first-person action-adventure being developed by the team at DICE, creators of the Battlefield series. At this year's E3 summit in Los Angeles, we had a chance to go hands-on with the game for the first time, with those same levels shown during our previous demo. As intimidating and dizzying as Mirror's Edge sometimes looks, the controls were surprisingly intuitive.
The first part of our demo would look familiar to anyone who's seen screenshots or movies of the game. Set on the shining skyscraper rooftops where the adventure starts, the quiet introduction gives the player a chance to survey the world and get a feel for the controls."
Spiffy:
-Controls feel extremely intuitive and simple to grasp
-Continual checkpoints should mean little backtracking
Iffy:
-We've still only seen a small slice of the game

Former Visceral Games devs reveal Dead Space's marketing budget was cut in favor of Mirror's Edge because of mock review scores.
I wish EA would just release a DS2 remake. DS is my favorite horror game and DS2 is the best one in the franchise. But because DS1 failed to meet certain numbers EA scrapped the DS2 remake. SH2 remake was great rumors are Konami might be asking for another SH remake. The RE2 remake was great EA just needs to give it another try. But all they seem to do is shitty sports games that are no different from the year before. Change a few players, add different uniform colours, maybe change a team logo. Wash, rinse, repeat.
I bought Dead Space during launch window and I never bought a Mirror's Edge game .

It seems that in Season 4, DICE has snuck in a Battlefield 2042 Mirror's Edge Easter egg in the new Flashpoint map.

GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good